Odd Lands
🟡 Updated this yearPreview
🔍 Analysis
- 👍 0.0% endorsement rate
📋 About This Mod
If you like this mod, thumb up pls. 1.0.6 update log ________________ - Celestial Sanctum (Celestial Champion summon) couldn't be completed and the Astral Detector pointed straight to Crab King: the 2 land-buried pieces dug up via the detector (moon_altar_astral_marker_1/2, giving the icon/ward pieces) are placed by the maptags system (Astral_1/Astral_2 tags) at worldgen, which the blueprint doesn't run, so they never spawned - the detector then skipped to Crab King. They are now placed explicitly on mainland land, restoring the detector's normal order (locate the 2 land pieces first, then Crab King). - Whole game froze / server infinite loop when the moon-island Celestial Altars were completed and the moonstorm started (permanent enlightenment): the moonstorm needs >=4 connected valid nodes within 3 hops, but blueprint parcels (concave ones, e.g. snowflake arms) computed their centroid as the arithmetic mean of tile coords, which can land in the parcel's "hole" over void/ocean - flagged invalid by IsOceanAtPoint and blocking storm propagation, so StartMoonstorm's while-loop never terminated (main thread hangs, force-quit only). Triple fix: (1) worldgen snaps each centroid to a real tile of its own parcel (always land); (2) on load, off-land centroids in existing saves are snapped back to land (salvages current worlds, no regen needed); (3) a safety cap on the moonstorm base-node search prevents any residual hang. The moonstorm now starts normally. You could draw the vanilla map with your eyes closed: the oasis sits deep in the desert, the Lunar Island hangs at the map's edge, and there's always a birchnut forest next to the Pig King. After hundreds of hours, the Constant holds no unknowns for you. This mod doesn't trim or stitch the vanilla world — both surface and caves are painted from scratch, tile by tile, by a blueprint generator. From the second you spawn, everything is unfamiliar again. 🗺 Shape the world into anything 12 land silhouettes: heart, fiv
If you like this mod, thumb up pls. 1. 0. 6 update log ________________ - Celestial Sanctum (Celestial Champion summon) couldn't be completed and the Astral Detector pointed straight to Crab King: the 2 land-buried pieces dug up via the detector (moon_altar_astral_marker_1/2, giving the icon/ward pieces) are placed by the maptags system (Astral_1/Astral_2 tags) at worldgen, which the blueprint doesn't run, so they never spawned - the detector then skipped to Crab King. They are now placed explicitly on mainland land, restoring the detector's normal order (locate the 2 land pieces first, then Crab King). - Whole game froze / server infinite loop when the moon-island Celestial Altars were completed and the moonstorm started (permanent enlightenment): the moonstorm needs >=4 connected valid nodes within 3 hops, but blueprint parcels (concave ones, e.g. snowflake arms) computed their centroid as the arithmetic mean of tile coords, which can land in the parcel's "hole" over void/ocean - flagged invalid by IsOceanAtPoint and blocking storm propagation, so StartMoonstorm's while-loop never terminated (main thread hangs, force-quit only). Triple fix: (1) worldgen snaps each centroid to a real tile of its own parcel (always land); (2) on load, off-land centroids in existing saves are snapped back to land (salvages current worlds, no regen needed); (3) a safety cap on the moonstorm base-node search prevents any residual hang. The moonstorm now starts normally. You could draw the vanilla map with your eyes closed: the oasis sits deep in the desert, the Lunar Island hangs at the map's edge, and there's always a birchnut forest next to the Pig King. After hundreds of hours, the Constant holds no unknowns for you. This mod doesn't trim or stitch the vanilla world — both surface and caves are painted from scratch, tile by tile, by a blueprint generator. From the second you spawn, everything is unfamiliar again. 🗺 Shape the world into anything 12 land silhouettes: heart, fiv
📊 Mod Details
- Game
- Dont Starve Together Mods
- Author
- 76561198148675287
- Version
- N/A
- Downloads
- 2,266
- Endorsements
- 0
- Category
- server_only_mod, version:1.0.6, worldgen
- Created
- 6/12/2026
- Updated
- 6/19/2026
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