Pseudo Loot Filter (D2RMM)

⭐ — (58 endorsements) 📥 3,011 downloads 📌 v1.2.0 📅 2/18/2024
⚪ Last updated 2024

By alex-c-i · Gameplay

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 2/29/2024 📅 Created: 2/18/2024

🔍 Analysis

  • 👍 1.9% endorsement rate — high engagement, a strong quality signal
  • 🏆 #88 of 438 Gameplay mods in this game by downloads

📋 About This Mod

This D2RMM mod allows to replace specific base item drops with no drop.

The Goal of the mod is to reduce item clutter beyond what is currently possible with other D2RMM mods:

  • []Decrease Clutter Drops https://www.nexusmods.com/diablo2resurrected/mods/255

    []Reduce Item Clutter https://www.nexusmods.com/diablo2resurrected/mods/421

    The mod allows the selection of no drop chance for the follwing:

    • []misc items

      []gem qualities

      []runes (up to Fal Rune)

      []all individual armors and weapons in the game: starting from treasure class 3 and up to treasure class 87 (the highest in the game)

      By replacing the original base item's drop chance with no drop there is no intended change in any item drop probability.

      If you suspect the original drop chances are affected by this mod do not hesitate to contact me.

      Notes: mod.json was autogenerated from the game files and then edited a bit to be easier to read, please contact me if you believe there is something wrong with one of the config parameters.

      Notes about the implementation:

      - the main idea was to replace the references of the original auto generated TCs (weap3, armo3, mele3, bow3, ..., weap87, armo87, mele87, bow87) with newly created copies

      - items in the orignal auto generated TCs get their rarity from linking weapons.txt and armor.txt with itemtypes.txt. In short all items have rarity 3 except for claws (rarity 2), class specific items (rarity 1) and wands, staves and scepers (rarity 1).

      - a TC defined in treasureclassex.txt has a limit of at most 10 items that it can group, each with its own probability. the TC also has a no drop column. the chance to get any specific item is its probability / (sum of all probabilities + no drop). Make sure to read (https://www.purediablo.com/diablo-2/item-generation) if you want to understand the whole D2R item generation algoritm

      - each item referenced in a TC can also be an already defined TC (aka a lower TC), as such the treasureclassex.txt is recursive and can be represented as graph data structure.

      - to overcome the 10 items / lower TCs per TC I split the items for each auto generated TC in groups by rarity of each item, this also helps with maintaining the original drop chances; lets look at an example:

      Item Name # Probability

      Edge Bow # 3

      Gladius # 3

      Halberd # 3

      Throwing Spear # 3

      War Javelin # 3

      Oil Potion # 3

      Jo Staff # 1

      The sum of all the item's probabilities is 24 therefore the final drop chances for weap30 are:

      Cudgel Chance = 3 / 24 (all other items with rarity = 3 have the same drop chance of course)

📊 Mod Details

Game
Diablo2resurrected Mods
Author
alex-c-i
Version
1.2.0
Downloads
3,011
Endorsements
58
Category
Gameplay
Created
2/18/2024
Updated
2/29/2024

🔧 How to Install Diablo II: Resurrected Mods

Download from Nexus Mods.

📖 Full step-by-step install guide for Diablo II: Resurrected →

Visit the official mod page for specific installation instructions for this mod.

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