More Summons for Class Skills (Scaled) D2RMM
🟡 Updated this year⚠️ Install Order · 1 step
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 2.5% endorsement rate — high engagement, a strong quality signal
- 🏆 #268 of 438 Gameplay mods in this game by downloads
📋 About This Mod
This mod is a fork from OGGamerDude's (based on oskills), but adds scaling and a bit higher than the usual max as you get to later levels.
This is also compatible with Sorceress Skill Overhaul, but as load order is important, have this AFTER that mod if you use it.
At 20th level:
-
[]Demons = 7x
[
]Valkyrie = 5x[]Grizzly = 5x
[]Shadow Master = 5x
[]Shadow Warrior = 5x
[]Golems = 5x (Except for Iron Golem which is 1x)
[]Hydras = 20x
[]Ravens = 20x
[]Summoned Spirit Wolves = 7x
[]Summoned Dire Wolves = 7x
A main reason for this is clay golems (for example) you could with that mod suddenly summon 4 with 1 skill point (a bit unbalancing). Not only that the Demons you went from 1 max demon at 9 skill points, to 4 demons at 10 (this has been updated from a formula i sent him; but he didn't implement as much as I'd have liked).
This adds more a D&D feel where every N levels you get an additional one. (Being 3 for wolves/demons, and every 5 levels for Summons that you could only have solo)
Additional changes:
-
[] Raven Skill starts at 3 summons instead of 1, then raises every other level til 6th level when it converges with 1/level. It's a tiny early boost to the Druid that will have little to no effect long term.
[
]The Raven Skill after 20th level will get you 1 additional raven per 2 skill levels.[]Summoned Wolves function normally (1 per level to 7) and increases to an additional 1 every 3 levels post 20th level.
[]Hydras increases every other level. Duration increases by 0. 6s per point.
Todo: Add configuration/settings so you can manage growth in a couple ways.
**Please use Version 1. 8. 0 of D2RMM or you will encounter problems since
previous versions of D2RMM are mostly incompatible with this mod. Some
still work though.
-
[] Raven Skill starts at 3 summons instead of 1, then raises every other level til 6th level when it converges with 1/level. It's a tiny early boost to the Druid that will have little to no effect long term.
This Diablo 2 Resurrected mod increases the minion count for each summon class skill and adds scaling. It's a small, niche gameplay tweak with 15 endorsements and 602 downloads, last updated in February 2026.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Directly addresses a common desire for more summons in D2R.
- Scaling means your army grows as you level, keeping pace with content.
- Active development (last updated Feb 2026) suggests ongoing support.
⚠️ Cons
- Low endorsement count (15) means it's not widely tested by the community.
- Requires D2RMM, so you'll need to set up that mod manager first.
For Diablo 2 Resurrected players who want to play a summoner build with a larger army. If you're tired of the default minion caps and want more pets on screen, this mod is for you. Skip if you prefer vanilla balance or don't use D2RMM.
💡 Beginner Tips
- Make sure you have D2RMM installed and set up before adding this mod, as it's required.
- After installing, check the mod's settings in D2RMM to adjust the scaling to your preference.
- Test with a summoner class (like Necromancer) to see the increased minion counts in action.
📊 Mod Details
- Game
- Diablo2resurrected Mods
- Author
- rtcvb32
- Version
- 1.0.8
- Downloads
- 602
- Endorsements
- 15
- Category
- Gameplay
- Created
- 2/23/2026
- Updated
- 2/25/2026
🔧 How to Install Diablo II: Resurrected Mods
Download from Nexus Mods.
📖 Full step-by-step install guide for Diablo II: Resurrected →
Visit the official mod page for specific installation instructions for this mod.
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