Monster Scale
🟡 Updated this yearPreview

🔍 Analysis
- 🏆 #353 of 437 Gameplay mods in this game by downloads
📋 About This Mod
adjust the size of enemies, bosses, and players
Added on February 14th
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Unlike other mods, this one is immediately compatible with Rotw, so there are no issues. I have also updated the player size settings so that the Warlock can be adjusted as well. He is absolutely massive
There is already a great scale mod, such as Bigger Monsters posted by madonnagwen about four years ago, and although you can change it yourself even without using a mod, it's cumbersome to manually change the numbers in each JSON file. So, I created a way to adjust the scale all at once.
Personally, I like the following settings best:
- [
[]Bosses: 1. 75 ~ 2. 5x
[]Player: Disabled
Dec 23, 2025 Update: I fixed the issue where some monsters were not included in the scale change, and I corrected the phenomenon where some VFX effects for monsters like the Oblivion Knight would persist (or disappear much later) even after the monster died. (I think it's mostly fixed.)
Also, the scaling method was originally designed to overwrite each monster's scale value by inserting a specific fixed value (e.g., 1. 6). I have slightly changed this to multiply the original scale value by a user-defined multiplier instead. If there is no original scale information, it will use 1. 0 as the base, and the size is expected to increase or decrease while maintaining the original scale size differences between monsters.
📊 Mod Details
- Game
- Diablo2resurrected Mods
- Author
- yinyin333333
- Version
- 2.0
- Downloads
- 230
- Endorsements
- 4
- Category
- Gameplay
- Created
- 12/22/2025
- Updated
- 2/14/2026
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