Animation equalize

⭐ — (11 endorsements) 📥 520 downloads 📌 v2.0 📅 1/4/2026
🟡 Updated this year

By yinyin333333 · Gameplay

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 2/12/2026 📅 Created: 1/4/2026

🔍 Analysis

  • 👍 2.1% endorsement rate — high engagement, a strong quality signal
  • 🏆 #287 of 437 Gameplay mods in this game by downloads

📋 About This Mod

Now, all classes share the same Attack Speed, Fast Cast Rate, Fast Hit Recovery, and Fast Block Rate.

Animation equalize

# The new Warlock character, added in the D2R DLC on February 12th, is also compatible. The Warlock's FCR is basically similar to the Necromancer's. The changes apply equally to the other classes listed below. Enjoy!

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I love all the characters in Diablo. However, regardless of my personal preference, some aspects definitely influenced my bias. That's why I wanted to standardize those parts and have a complete, equitable experience.

This mod standardizes the animation Diablo 2's classes and weapons based on the data of the most efficient classes, adjusting the overall control feel and balance between weapons. The focus was on minimizing unnecessary delay in each action while maintaining the fundamental vanilla system.

Of course, certain characters might have been relatively 'buffed' due to faster casting animations. But am I the only one who thinks this way? Why are some characters unreasonably frustrating even with the same Cast Rate setup? That's why I intend to view this not as a buff, but as the character's hidden potential.

For example, the Amazon's original FCR frames are like this, but...

Now it will follow the Sorceress's FCR frames.

Of course, to exaggerate, it might be possible to exceed the 200 FCR frame standard of the Sorceress, but that would be crossing the line too much.

Therefore, I tried to keep the vanilla standard intact while only eliminating the differences between the characters.

I haven't tested every character and every build type, so there might be issues, but I hope not.

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1. Attack Speed (Attack Motion)The frames are standardized based on the class with the most efficient frames for each weapon motion.

  • []Hand-to-Hand (HTH): Applied Assassin frames.

    []Exclusion: Werewolf and Werebear forms are excluded (Vanilla maintained).

[]One-Hand Swing (1HS): Applied Paladin frames.

  • []Exclusion (Barbarian): The Barbarian is excluded. Although their inherent efficiency is not bad, this is to avoid interfering with their unique attack speed calculation mechanism.

[]Two-Hand Swing (2HS): Applied Paladin's 'One-Hand Swing (1HS)' frames.

  • []Two-handed swords and blunt weapons now react at the same speed as one-handed weapons when swung.

    []For Barbarians: The speed of two-handed weapons has been adjusted to match the Barbarian's own 'One-Hand Swing' speed.

[]One-Hand Thrust (1HT): Applied Barbarian frames (Excluding Assassin).

[*]Amazon Exception: I ha

📊 Mod Details

Game
Diablo2resurrected Mods
Author
yinyin333333
Version
2.0
Downloads
520
Endorsements
11
Category
Gameplay
Created
1/4/2026
Updated
2/12/2026

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