vehicle acceleration for keyboard (compatible with 2.31)

⭐ — (14 endorsements) 📥 576 downloads 📌 v1.0 📅 9/25/2025
🟡 Updated this year

By FOXP2 · Utilities

⬇ Download Mod Source: Nexus Mods 📅 Updated: 9/25/2025 📅 Created: 9/25/2025
⚠️ Install Order · 6 steps
1🛠️ Cyber Engine Tweaks — Cyber Engine Tweaks (CET) Download ↗
2🛠️ RED4ext — RED4ext (native plugin loader) Download ↗
3🛠️ redscript — redscript (scripting framework) Download ↗
4🧩 ArchiveXL — ArchiveXL (archive loader) Download ↗
5🧩 TweakXL — TweakXL (tweak framework) Download ↗
6🧩 Codeware — Codeware (UI framework) Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 2.4% endorsement rate — high engagement, a strong quality signal
  • 🏆 #11 of 46 Utilities mods in this game by downloads

📋 About This Mod

a custom "inputUserMappings.xml" file taking what i learned from https://www.nexusmods.com/cyberpunk2077/mods/2711 and https://www.nexusmods.com/cyberpunk2077/mods/2362- ctrl for 0.2x acceleration- W for 0.5x- left shift for full

Once again:

- ctrl for 0. 2x acceleration

- W for 0. 5x

- left shift for full acceleration

these are keybindings for the right trigger axis (named "Acceleration axis" in the config file itself) so you can re-bind the shift and ctrl keys without messing with the mod,

those are the "lean/wiggle the vehicle" buttons and have to be changed to something else (i happen to have a gaming mouse with thumb buttons so i map those there)

NOTE: one happy accident i found while playing is that you can combine these inputs for in-between stages of acceleration if you press them together (ctrl and W for 0. 3x acceleration, for example) 

if the game crashes when pressing space to go to the main menu then just add the config manually:

(MAKE A BACKUP OF "inputUserMappings.xml" FIRST)

right click on "inputUserMappings" (Cyberpunk 2077\r6\config) and click on "edit", press ctrl + F then search for:

<mapping name="Acceleration_Axis" type="Axis" >

replace with this:

    <mapping name="Acceleration_Axis" type="Axis" >

<button id="IK_Pad_RightTrigger" />

<button id="IK_W" val="0. 5" overridableUI="vehicleAccelerate"/>

<button id="IK_LControl" val="0. 2" overridableUI="vehicleAccelerate"/>

<button id="IK_LShift" val="1. 0" overridableUI="vehicleAccelerate"/>

<button id="IK_Up" val="1. 0" overridableUI="vehicleAccelerate2"/>

</mapping>

that's it, that's all this "mod" does. and just like me now that you learned this you can go crazy go stoope BRBRBDLBRLBLRLD

📊 Mod Details

Game
Cyberpunk 2077 Mods
Author
FOXP2
Version
1.0
Downloads
576
Endorsements
14
Category
Utilities
Created
9/25/2025
Updated
9/25/2025

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