VegaCPMods Arm Cyberware
🟡 Updated this year⚠️ Install Order · 6 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 1.7% endorsement rate — high engagement, a strong quality signal
- 🏆 #58 of 584 Appearance mods in this game by downloads
📋 About This Mod
Arm cyberware in 15 different appearances and with 2 different visual effects. Working with default, strongarms, monowire, mantisblades and projektile launcher arms. CCXL
Arm cyberware in 15 different appearances and with 2 different visual effects. Working with default, strongarms, monowire, mantisblades and projektile launcher arms. CCXL
The arm cyberware can be selected via in-game character customization and will automatically adapt to the equipped arm cyberware (none, strongarms, monowire, mantisblades or projektile launcher).
- DIY Guides on how to change materials, colors and decals can be found on the VegaCPMods Resources page.
- While equipped in the character creator, the mod removes fx effects from the arm cyberware, e.g. electrifying strongarms, and replaces it with customized fx effects.
- If a arm cyberware is selected, the mod reequips items on multiple events to work around a problem with garment support.
You can find more information and a file to disable the reequipping on the VegaCPMods Resources page.
- In photomode some unholstered arm meshes ignore bone influences at forearms + hands.
- A file that removes the switchers from the hair dresser ui can be downloaded on the VegaCPMods Resources page.
Requirements:
- Phantom Liberty
- ArchiveXL
- redscript
- VegaCPMods Resources >= 1. 12. 2
Compatibility:
Texture Frameworks:
- KS-UV >= 4. 1. 0
- Vanilla HD = 3. 4. 0
- Vanilla HD Big and Small Breast = 1. 0. 0
- Vanilla HD Garment Support = 3. 5. 0
- Gymfiend = 1. 4. 2
- Elegy = 1. 11. 0
Installation:
- Extract the archive into the "Cyberpunk 2077" directory.
- For texture framework compatibility you have to provide the framework, that is installing a body with that framework.
- For body mod compatibility you have to provide the body mod.
- If you are using CET and VegaCPMods Resources >= 1. 11. 0 you can run the following command to check what mods are detected:
print(Game. GetScriptableServiceContainer():GetService("VegaCPMods_Base. CVegaCPModsCompatibilityController"). DebugString());
Deinstallation:
- Remove the files "VegaCPMods_CyberwareArm1.archive" and "VegaCPMods_CyberwareArm_1.archive.xl" from "Cyberpunk 2077\archive\pc\mod" .
- Remove the files "VegaCPMods_CyberwareArm1.reds" and "VegaCPMods_CyberwareArm1. Global.reds" from "Cyberpunk 2077\r6\scripts\VegaCPMods" .
- Remove the file "VegaCPMods_CyberwareArm_1.yaml" from "Cyberpunk 2077\r6\tweaks\VegaCPMods" .
- BTC: bc1qhn8l87m6542tu0j59gudcmvp5cu8mxrysweq7g
- ETH: 0x667a683d9A7721B951efe231b6cCDEE6bAEE2bA8
- XRP: rDc3Msyrvbxe86VRxqnEtTiF7emc3ZAYZm
- SOL: AffazUeXEGtjcUgHUbvTJr5sao9DFiNi1qUBw5diDExR
📊 Mod Details
- Game
- Cyberpunk 2077 Mods
- Author
- VegaCPMods
- Version
- 1.2.0
- Downloads
- 3,280
- Endorsements
- 57
- Category
- Appearance
- Created
- 3/10/2026
- Updated
- 7/24/2026
🔧 How to Install Cyberpunk 2077 Mods
Download from Nexus.
📖 Full step-by-step install guide for Cyberpunk 2077 →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Cyberpunk 2077 commands, item IDs, and more.
Keep browsing — more Cyberpunk 2077 mods await