UnequipMods - Remove Weapon
🟡 Updated this year⚠️ Install Order · 6 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 2.1% endorsement rate — high engagement, a strong quality signal
- 🏆 #184 of 260 Armour and Clothing mods in this game by downloads
📋 About This Mod
Unequip weapon and clothing mods back to your inventory instead of losing them. Selling, disassembling and dropping an item auto-strip its mods first. Native flow, nothing destroyed, no extra windows. EN and PT-BR.
UnequipMods
You slot a legendary scope into your rifle. Next week you find a better one. Vanilla gives you one option: replace it, and the old scope is gone. Same story with every clothing mod you ever installed - it's stuck the moment you sell the jacket.
So I unlocked the button the game already has but never lets you press.
🤖 What it does
Every weapon and clothing mod slot gets its native unequip action back. Pull the part, it goes to your inventory, put it on something else. That's the whole mod.
⚙ Where it kicks in
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[]Manual removal. Open the item's mod screen, select the installed mod, unequip. Same screen you already use to install one.[/]
[]Selling, disassembling, dropping. Single sale, bulk junk sale, drop points, disassemble, dropping on the ground - all of them strip the item's mods first instead of vaporizing them. A toast tells you how many parts got saved.[/]
[]Scopes, muzzles, quickhack programs keep doing exactly what vanilla already lets them do.[/]
[]Integral cyberware parts - Gorilla Arms knuckles, Mantis Blades edge, Monowire cable, Projectile Launch System rounds - stay locked. Pulling those breaks the weapon, so the mod leaves them alone.[/]
🔧 Settings
With Mod Settings installed you get toggles for each auto-strip trigger (sell / disassemble / drop), the notification, and a save cleanup pass. Without it the mod just runs on sane defaults.
📦 Installation
Install the requirements below first. Then use Vortex / Mod Organizer 2, or extract the archive by hand into the game's root folder (the one with bin, archive and r6 inside):
...\Cyberpunk 2077\
The file lands here:
-
[]r6/scripts/UnequipMods/UnequipMods.reds[/]
Updating: drop the new file in over the old one, nothing else to clean up.
📋 Requirements
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[]RED4ext[/]
[]redscript[/]
[]Codeware[/]
[]Mod Settings - optional, only for the settings menu[/]
🧩 Compatibility
Game version 2.x. One method wrapper, no file patching, no replaced assets, works on Windows and Linux/Proton. Safe to add or remove mid-playthrough.
🌐 Translations
English and PT-BR ship with the mod, one package per language in Localization.reds. Add a language by copying a package, translating the strings and adding a case in GetPackage - or ship it as a separate mod with its own provider, no need to touch this one. Ask in the comments if you get stuck.
🗂 My other mods
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[]RED4ext[/]
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[]r6/scripts/UnequipMods/UnequipMods.reds[/]
📊 Mod Details
- Game
- Cyberpunk 2077 Mods
- Author
- opaaaaaaaaaaaa
- Version
- 1.4.0
- Downloads
- 952
- Endorsements
- 20
- Category
- Armour and Clothing
- Created
- 7/18/2026
- Updated
- 8/8/2026
🔧 How to Install Cyberpunk 2077 Mods
Download from Nexus.
📖 Full step-by-step install guide for Cyberpunk 2077 →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Cyberpunk 2077 commands, item IDs, and more.
Keep browsing — more Cyberpunk 2077 mods await