Tea Vehicle Tweaks and Tinkerer

⭐ — (27 endorsements) 📥 876 downloads 📌 v1.0 📅 8/3/2024
⚪ Last updated 2024

By TeaCrab · Utilities

⬇ Download Mod Source: Nexus Mods 📅 Updated: 8/14/2024 📅 Created: 8/3/2024
⚠️ Install Order · 6 steps
1🛠️ Cyber Engine Tweaks — Cyber Engine Tweaks (CET) Download ↗
2🛠️ RED4ext — RED4ext (native plugin loader) Download ↗
3🛠️ redscript — redscript (scripting framework) Download ↗
4🧩 ArchiveXL — ArchiveXL (archive loader) Download ↗
5🧩 TweakXL — TweakXL (tweak framework) Download ↗
6🧩 Codeware — Codeware (UI framework) Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 3.1% endorsement rate — high engagement, a strong quality signal
  • 🏆 #34 of 52 Utilities mods in this game by downloads

📋 About This Mod

This mod provides a preset of tuning profile that will be applied to all drive-able cars and bikes within the game. Including NPC vehicles, and possibly the tank.The default global profile extends all vehicle's top speed by roughly 1.7

Requires Gripped Up - Otherwise bikes will spin their tires and not gain any speed after about 85mph.

 

Either versions work.

(This issue happens on most bike but most prominent on Brennan Apollo.  Even with Gripped Up, Brennan Apollo spins its tires at 120mph.  Need to find out what's unique about this bike or maybe its tire and tune it out.)

Using this mod with Authentic Shift can result in craziness.  You could say they are not compatible, but in reality, their range of modification overlaps on player owned vehicles.  (Investigating whether there is a way to detect if Authentic Shift is also installed and prevent my mod from applying changes to vehicles already modified by Authentic Shift)

REMOVE PREVIOUS VERSION

..\bin\x64\cyber_engine_tweaks\mods\TeaVehicleTweaks

Additional to the global vehicle tuning profile, here's what you can do with this mod:

  • []Restore all vehicles

    Swap all vehicle's engines back to Vanilla.

  • []Process all vehicles

    Generate and use modified engines based on the Tuning Profiles:

    __moddata.lua & __userdata.lua

    (The tuning profiles are used to calculate and generate "tuned" engines based on the vanilla engines)

Re-Summon Vehicle for the changes to take effect.

Reload all mods with CET for any script/profile changes to take effect.

RESTORE VEHICLE RECORDS before reloading all mods to prevent numbers from going wild.

Use to see all the details inside the Console window.

Under certain circumstances the TweakDB engine records can be corrupted, which will result in impossible Engine characteristic.  At which point the game must be restarted for the TweakDB Records to reset to Vanilla numbers.

A few handy tools are provided to debug & test targeted vehicles.

Example User-Defined profile for Arch V4 Paladin.

<User Installation Location>\Cyberpunk 2077\bin\x64\plugins\cyber_engine_tweaks\mods\TeaVehicleTweaks

  • []__VehicleRecords.go  = ID List of some common Vanilla & Modded vehicles

    []__moddata.lua = Default global tuning profiles

  • __userdata.lua = User defined tuning profiles

    For Vanilla-esk Vehicles:

📊 Mod Details

Game
Cyberpunk 2077 Mods
Author
TeaCrab
Version
1.0
Downloads
876
Endorsements
27
Category
Utilities
Created
8/3/2024
Updated
8/14/2024

🔧 How to Install Cyberpunk 2077 Mods

Download from Nexus.

📖 Full step-by-step install guide for Cyberpunk 2077 →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Cyberpunk 2077 commands, item IDs, and more.

Keep browsing — more Cyberpunk 2077 mods await

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