Skippy - Fewer Kills Required
🟠 Updated over a year ago⚠️ Install Order · 6 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 1.1% endorsement rate — high engagement, a strong quality signal
- 🏆 #296 of 455 Gameplay mods in this game by downloads
📋 About This Mod
Skippy. 50 Kills? Seriously? Nah m8
So Skippy needs 50 kills / incapacitations to progress his quest. Fine if you plan on using it, but if you don't? Can anyone really be arsed?
This reduces the kills / incapacitations to 2. Some random gangers at the side of the road and its time to get really annoyed by the next phase seeming like it's never gonna trigger, but then it does
Tested on both 'modes' and works for me, but if it doesn't work for you, idk just delete it
Not much else to it really. As you're still here, here's a limerick
There's a modder who didn't like Skippy
They really didn't think he was witty
So they changed up the count
To a smaller amount
Now the gun's unable to be lippy
Oh, now I think about it, you might want to change the numbers yourselves. Get wolvenkit, open the file (there's only one) and the navigation to the numbers is:
graph - nodes - #4 - PhaseGraph - #38 - condition - type - value
graph - nodes - #4 - PhaseGraph - #39 - sockets - conditions - #0 - type - value
📊 Mod Details
- Game
- Cyberpunk 2077 Mods
- Author
- Me
- Version
- 1.0
- Downloads
- 12,385
- Endorsements
- 140
- Category
- Gameplay
- Created
- 3/29/2025
- Updated
- 3/29/2025
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