Resource Load Logger

⭐ — (18 endorsements) 📥 581 downloads 📌 v1.1.0 📅 2/23/2026
🟡 Updated this year

By kabzon93region · Utilities

⬇ Download Mod Source: Nexus Mods 📅 Updated: 2/25/2026 📅 Created: 2/23/2026
⚠️ Install Order · 6 steps
1🛠️ Cyber Engine Tweaks — Cyber Engine Tweaks (CET) Download ↗
2🛠️ RED4ext — RED4ext (native plugin loader) Download ↗
3🛠️ redscript — redscript (scripting framework) Download ↗
4🧩 ArchiveXL — ArchiveXL (archive loader) Download ↗
5🧩 TweakXL — TweakXL (tweak framework) Download ↗
6🧩 Codeware — Codeware (UI framework) Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 3.1% endorsement rate — high engagement, a strong quality signal
  • 🏆 #10 of 46 Utilities mods in this game by downloads

📋 About This Mod

Lightweight diagnostic REDscript + CET mod that logs session phases and resource loading events to gamelog.log with a tag and internal timestamps. Helps to see which world sector, scene or entity template was loading when your game

Resource Load Logger 1. 1. 0

EN / English

Lightweight debug mod that logs resource loading and session phases so you can see what the engine actually requests and when.

What it does

  • []Writes structured lines with prefix to:

    []gamelog.log (CET log – for quick checks)

    []r6/storages/ResourceLoadLogger/ResourceLoadLogger.log (main log via RedFileSystem)

[]Adds a source tag for every resource:

  • [] – vanilla base archives

    [] – Phantom Liberty DLC

    [] – other DLC content

    [] or a mod folder name – mod archives/resources

[]Logs resource types and events:

  • []worldStreamingSector – streaming sectors

    []scnSceneResource – scene files

    []entEntityTemplate – entity templates

    []Session phases: BeforeStart / Start / Ready / BeforeEnd / End

[]Each line includes a session‑relative timestamp t=... based on EngineTime since session start.

Why it is useful

  • []Understand which archives (base/ep1/dlc/mod) provide particular resources.

    []Inspect what is streaming when entering locations, menus or quests.

    []Correlate hitches and load spikes with concrete resource loads via t=....

    []Debug conflicts between mods that override the same paths.

    Output format

    Request entEntityTemplate: base\...\some_resource.ent

    Ready worldStreamingSector: ep1\...\some_sector.streamingsector

    Requirements

    • []RED4ext + RedFileSystem (for storage log)

      []Codeware (ResRef. ToString helper)

      []Cyber Engine Tweaks (to see in gamelog.log)

      Notes

      • []The engine still uses logical paths like base\... or ep1\....

        []If a mod overrides a base\... resource, you will still see ; whether the file is actually overridden depends on archive layering, not on the logger.

        []The complete, long‑term log is in r6/storages/ResourceLoadLogger/ResourceLoadLogger.log; gamelog.log mirrors the same lines for convenience.

        RU / Русский

        Лёгкий отладочный мод, который логирует загрузку ресурсов и фазы сессии, чтобы было видно, что именно запрашивает движок и

📊 Mod Details

Game
Cyberpunk 2077 Mods
Author
kabzon93region
Version
1.1.0
Downloads
581
Endorsements
18
Category
Utilities
Created
2/23/2026
Updated
2/25/2026

🔧 How to Install Cyberpunk 2077 Mods

Download from Nexus.

📖 Full step-by-step install guide for Cyberpunk 2077 →

Visit the official mod page for specific installation instructions for this mod.

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