Regional Roads (World Builder)
🟡 Updated this year⚠️ Install Order · 6 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 2.0% endorsement rate — high engagement, a strong quality signal
- 🏆 #90 of 452 Gameplay mods in this game by downloads
📋 About This Mod
This World Builder save auto-spawns custom roads, bridges, tunnels that connect to dead-end roads, offer free passage beyond the city boundaries, run over obstacles, barriers, mountains, oceans all over the map for you to drive over.-
The save contains groups consisting out of custom roads, bridges, tunnels, that offer free passage to the outside way far from the city, connecting to dead-end roads, go over mountains, barriers, walls, oceans that you can travel on with your car or motorcycle. The total length sits at 142 kilometers (88 miles).
Known issues:
- Very performance heavy.
- Stutter on various occasions.
- The loading in and out of the groups can be experienced as lag-spikes.
- Shadow flickering; Due to high memory consumption and many assets drawing in your line of vision simultaneously, shadows can begin flickering on some occasions. It's easy resolvable by looking in a direction with less assets in V's vision.
- From 2. 3 all stoplights randomize, meaning each time they spawn they'll have a different appearance, placing them out of alignment.
Recommendations:
- High-End PC system recommended.
- Recommended to restart your PC system before using these groups to fully refresh the graphics memory.
- Recommended to avoid very long uninterrupted sessions (restart the game every 1–2 hours)
- Do not fly as long these groups are in your game, else you might inadvertently touch a third (large) group
while two other (large) groups are drawn, resulting in a crash.
- Recommended to use these groups as an attraction. (Use the mod primarily for free-roam driving and exploration). Have them in the game only when you're actually using them, but remove them out once you're done. Best way to do this is: When not using them, delete the objects folder, then when you want to use them, select the objects folder in the Recycle Bin, right-click and select "Restore".
Install: Unzip and place the bin folder into:
C:\Program Files (x86)\Steam\steamapps\common\Cyberpunk 2077
Uninstall: If you have no other groups, delete the objects folder located in:
C:\Program Files (x86)\Steam\steamapps\common\Cyberpunk 2077\bin\x64\plugins\cyber_engine_tweaks\mods\entSpawner\data
If you have other groups, delete only the groups that came with this mod-save, but leave the .keep file.
10 August 2026
About streaming:
I've attempted to migrate all the groups to streamingsectors which was successful.
However, a couple of dire issues came to play:
1. Streaming does not free up memory. The exact same amount of allowable assets in runtime, count in streaming as well.
📊 Mod Details
- Game
- Cyberpunk 2077 Mods
- Author
- Bartinga2077
- Version
- 14
- Downloads
- 611
- Endorsements
- 12
- Category
- Gameplay
- Created
- 4/16/2025
- Updated
- 4/9/2026
🔧 How to Install Cyberpunk 2077 Mods
Download from Nexus.
📖 Full step-by-step install guide for Cyberpunk 2077 →
Visit the official mod page for specific installation instructions for this mod.
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