Regional Roads (World Builder)

⭐ — (12 endorsements) 📥 611 downloads 📌 v14 📅 4/16/2025
🟡 Updated this year

By Bartinga2077 · Gameplay

⬇ Download Mod Source: Nexus Mods 📅 Updated: 4/9/2026 📅 Created: 4/16/2025
⚠️ Install Order · 6 steps
1🛠️ Cyber Engine Tweaks — Cyber Engine Tweaks (CET) Download ↗
2🛠️ RED4ext — RED4ext (native plugin loader) Download ↗
3🛠️ redscript — redscript (scripting framework) Download ↗
4🧩 ArchiveXL — ArchiveXL (archive loader) Download ↗
5🧩 TweakXL — TweakXL (tweak framework) Download ↗
6🧩 Codeware — Codeware (UI framework) Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 2.0% endorsement rate — high engagement, a strong quality signal
  • 🏆 #90 of 452 Gameplay mods in this game by downloads

📋 About This Mod

This World Builder save auto-spawns custom roads, bridges, tunnels that connect to dead-end roads, offer free passage beyond the city boundaries, run over obstacles, barriers, mountains, oceans all over the map for you to drive over.-

The save contains groups consisting out of custom roads, bridges, tunnels, that offer free passage to the outside way far from the city, connecting to dead-end roads, go over mountains, barriers, walls, oceans that you can travel on with your car or motorcycle. The total length sits at 142 kilometers (88 miles).

Known issues:

- Very performance heavy.

- Stutter on various occasions.

- The loading in and out of the groups can be experienced as lag-spikes.

- Shadow flickering; Due to high memory consumption and many assets drawing in your line of vision simultaneously, shadows can begin flickering on some occasions. It's easy resolvable by looking in a direction with less assets in V's vision.

- From 2. 3 all stoplights randomize, meaning each time they spawn they'll have a different appearance, placing them out of alignment.

Recommendations:

- High-End PC system recommended.

- Recommended to restart your PC system before using these groups to fully refresh the graphics memory.

- Recommended to avoid very long uninterrupted sessions (restart the game every 1–2 hours)

- Do not fly as long these groups are in your game, else you might inadvertently touch a third (large) group

while two other (large) groups are drawn, resulting in a crash.

- Recommended to use these groups as an attraction. (Use the mod primarily for free-roam driving and exploration). Have them in the game only when you're actually using them, but remove them out once you're done. Best way to do this is: When not using them, delete the objects folder, then when you want to use them, select the objects folder in the Recycle Bin, right-click and select "Restore".

Install: Unzip and place the bin folder into:

C:\Program Files (x86)\Steam\steamapps\common\Cyberpunk 2077

Uninstall: If you have no other groups, delete the objects folder located in:

C:\Program Files (x86)\Steam\steamapps\common\Cyberpunk 2077\bin\x64\plugins\cyber_engine_tweaks\mods\entSpawner\data

If you have other groups, delete only the groups that came with this mod-save, but leave the .keep file.

10 August 2026

About streaming:

I've attempted to migrate all the groups to streamingsectors which was successful.

However, a couple of dire issues came to play:

1. Streaming does not free up memory. The exact same amount of allowable assets in runtime, count in streaming as well.

📊 Mod Details

Game
Cyberpunk 2077 Mods
Author
Bartinga2077
Version
14
Downloads
611
Endorsements
12
Category
Gameplay
Created
4/16/2025
Updated
4/9/2026

🔧 How to Install Cyberpunk 2077 Mods

Download from Nexus.

📖 Full step-by-step install guide for Cyberpunk 2077 →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Cyberpunk 2077 commands, item IDs, and more.

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