RedLogger
🟡 Updated this year⚠️ Install Order · 6 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 3.8% endorsement rate — high engagement, a strong quality signal
- 🏆 #7 of 40 Modders Resources mods in this game by downloads
📋 About This Mod
Allows Redscript mods to log to dedicated log files, which can also be viewed in-game through native ink; no need for CET to view logs. ._.)/\(._.
- Introduction -
For the longest time, the only sane way for a RedScript mod to write a log you could actually read was to route it through Cyber Engine Tweaks and its Gamelog.log. One shared file, everyone shouting over each other, and a whole extra framework installed just to see what your mods are doing. That was, in fact, the very last thing my mod suite still needed CET for - so I wrote this instead.
RedLogger is a tiny RED4ext plugin that gives every mod its own clean log file. Each mod writes through one call, each game session gets a fresh file, and old sessions are pruned automatically so the folder never grows into a landfill.
TL;DR - Every mod gets its own tidy log, no CET required! (ノ◕ヮ◕)ノ
- For Players -
There is nothing to configure. Mods that use RedLogger write their logs to:
Cyberpunk 2077\r6\logs\mods\<ModName>__<date_time>.log
One file per mod per game session, at most five sessions kept per mod, oldest pruned automatically. Plain text - open them with anything.
Even better: if you have my Redscript Configuration Framework v2. 0. 0+ installed, you never need to leave the game. A LOGS button appears in the configurator hub with every mod's log rendered in-game: one section per mod, Prev. and Next to page through past sessions, and a SEARCH that highlights matches and jumps you to the first one.
And the viewer is not limited to RedLogger's own files. A SOURCE button cycles through every log directory the modding stack writes to - RedScript (r6\logs\mods), RED4ext (red4ext\logs), Frameworks (Codeware, TweakXL, ArchiveXL and friends), CET (its own gamelog and scripting logs) and CET Mods (every CET mod's folder) - and the mod list follows along.
- For Mod Authors -
One call, no setup, no file handling:
import RedLogger.*
RedLog. Append("MyMod", "something happened: " + IntToString(count));
The first Append of a session creates the mod's session file; everything after lands in it. The full native surface:
RedLog. Append(mod, line) // write one line to the mod's session file
RedLog. AppendLevel(mod, level, line) // level-tagged line: INFO / WARN / ERROR / DEBUG
RedLog. Mods() // -> array<String>, every mod that has logs on disk
RedLog. Files(mod) // -> array<String>, the mod's files, newest first
RedLog. ReadFile(mod, file, maxLines) // -> array<String>, read a log back in
// 1. 3. 0+: browse the other log directories (read-only). sourc
📊 Mod Details
- Game
- Cyberpunk 2077 Mods
- Author
- DigitalVixen
- Version
- 1.3.0
- Downloads
- 1,414
- Endorsements
- 54
- Category
- Modders Resources
- Created
- 7/26/2026
- Updated
- 8/8/2026
🔧 How to Install Cyberpunk 2077 Mods
Download from Nexus.
📖 Full step-by-step install guide for Cyberpunk 2077 →
Visit the official mod page for specific installation instructions for this mod.
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