Random Outfit Destruction
🟡 Updated this year⚠️ Install Order · 6 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 1.5% endorsement rate — high engagement, a strong quality signal
- 🏆 #7 of 12 Scripts mods in this game by downloads
📋 About This Mod
Random Outfit Destruction (R.O.D) is cyber engine tweaks script that implements progressive outfit destruction.The player can repair their outfit by entering their vehicle, a safehouse or by collecting equipment/crafting components.This mod
This is my first public mod in nexusmods for cyberpunk so expect some bugs and possibly features missing (I'm trying my best).
Random Outfit Destruction (R. O. D) is a cyber engine tweaks mod inspired by the ESE mod made by tacobum for stellar blade
When the player takes damage there is a set chance (that can be edited on the cyber engine tweaks gui via a slider on the overlay) that 1 or more equipment pieces (visual only - Equipment Ex) get removed.
The player can repair their outfit by entering their vehicle, a safe-house or by collecting equipment/crafting components.
VERSION 1. 4. 1 OFFICIALLY SUPPORTS CP2077 V2. 3 (Also confirmed to be working on 2. 31 with the correct cet version)
New in Version 1. 5:
More options for customizability and some major bugfixes.
- Broken items were still getting added when the user changes outfit, so ROD will now clear the arrays when a new outfit gets equipped.
- Fixed a bug (on static mode) where when the limit was higher than the amount of equipped items the code would still try to remove them adding unnecessary load
- Setting limit to negative values now sets makes a breakevent consider all equiped items (not applicable on dynamic mode) instead of 0
- Added missing outfitslots to slots.lua: OutfitSlots. Head(Hats, Helmets), OutfitSlots. Balaclava, OutfitSlots. Mask, OutfitSlots. Glasses
- Added missing options (percent chance to repair, enable and disable repair)
New in Version 1. 4. 5:
Partial Code re-write and introduction of damage weights.
- Fixed an issue in the damage detection system where hp % values were being counted as flat values resulting in abnormally low damage values.
- Information such as craft or outfit repairs no longer hide your broken item list that now also gets updated in real time.
- Re-wrote the entire equipment removal system and break event trigger system to be more dynamic, support weighted equipment removal rates based on damage taken and as a side-effect, be less predictable (one of the consequences is the fact that the break event order no longer follows what you set on slots.lua linearly).
- Reduced the number of loops and grouped everything in generic functions which should hopefully result in slightly more performant code.
- Added a toggle to swap between % break event trigger chance and weighted break event trigger chance.
- All variables are now in vars.lua (this includes the new break weight thresholds that a user can modify to their liking)
- Break weights now also affect the max limit of how many equipment pieces can break in a single trigger, when a break event is triggered the weight is taken into account and the limit is a random between 1 and weight % of currently equipped items (so lets say weight
📊 Mod Details
- Game
- Cyberpunk 2077 Mods
- Author
- Himawarin
- Version
- 1.5
- Downloads
- 1,063
- Endorsements
- 16
- Category
- Scripts
- Created
- 7/11/2025
- Updated
- 2/1/2026
🔧 How to Install Cyberpunk 2077 Mods
Download from Nexus.
📖 Full step-by-step install guide for Cyberpunk 2077 →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Cyberpunk 2077 commands, item IDs, and more.
Keep browsing — more Cyberpunk 2077 mods await