Modular Cell Adapter - Cellular Adapter Alternative
🟡 Updated this year⚠️ Install Order · 6 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 🏆 #368 of 452 Gameplay mods in this game by downloads
📋 About This Mod
A modular variant of the regular Cellular Adapter. This version allows the cyberware to be slotted with different attunements based on different attributes. Make Built Different worth getting!
File has now been updated, should actually allow the item to spawn with the mod slots like intended! Don't know why I couldn't replicate this for the life of me, but it seems to be fixed now.
Description
A version of the cellular adapter that allows you to use it's modular slots to change which attunements it has, using the 5 mods that I've created for it (one for each attribute). The base item has a quality between Rare and Legendary, each tier gaining an addition attunement slot. The attunement mods themselves also come in 3 quality tiers, each unlocking a new stat based on how high that attribute is (Rookie, Pro, and Phenom Tiers).
Cyberware Mod Ext is a requirement, as I don't quite know how to implement cyberware mod slots into my own stuff just yet. I may remove this requirement down the line if I can figure it out, but until then it is. Personally, I don't like having all my cyberware show mod slots, so I deleted the "r6\tweaks\CyberwareModExt\CyberwareModExtItems.yaml" file. That one is only responsible for changing the blueprints of base game items, and isn't needed unless you have a mod that adds items for base game cyberware.
Body Attribute:
-
[]Rookie: +1% Health Regen per attribute point[/]
[]Pro: +1% Damage with Demolition Perk Guns and Blunt Weapons per attribute point[/]
[]Phenom: Berserk gains +0. 75 Attack Speed and +1% duration per attribute point[/]
-
[]Rookie: -1% to all Stamina Costs per attribute point[/]
[]Pro: +1% Damage with Reflex Perk Guns and Bladed Weapons per attribute point[/]
[]Phenom: Sandevistan gains +1% duration per attribute point, and +30% to the Time Dilation of the equipped Sandevistan[/]
-
[]Rookie: +1% Ram Regen per attribute point[/]
[]Pro: +1% Damage to Smart Guns and Quickhacks per attribute point[/]
[]Phenom: Overclock Health cost is reduced by 1% per attribute point and +1% Quickhack Spread chance per attribute point, +1 to Quickhack Spread Count.[/]
-
[]Rookie: +0. 5% Item Recharge Rate per attribute point[/]
[]Pro: +1% Damage with Tech Guns and Explosives per attribute point[/]
[]Phenom: +1% Projectile Recharge Speed per attribute point, and +1 Projectile Charge[/]
-
[]Rookie: -2. 5% Detection speed per attribute point[/]
[]Pro: +1% Damage with Cool Perk Guns and Throwable weapons per attribute point[/]
[]Phenom: Optical Camo gains +1% Duration and +0. 75% Mitigation Chance per attribute point[/]
The base item and mods should all be available at all rippers. Base item is in the Integumentary System category, while the mods are in the "Trad
📊 Mod Details
- Game
- Cyberpunk 2077 Mods
- Author
- Leefekyn
- Version
- 1
- Downloads
- 376
- Endorsements
- 5
- Category
- Gameplay
- Created
- 6/2/2026
- Updated
- 6/22/2026
🔧 How to Install Cyberpunk 2077 Mods
Download from Nexus.
📖 Full step-by-step install guide for Cyberpunk 2077 →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Cyberpunk 2077 commands, item IDs, and more.
Keep browsing — more Cyberpunk 2077 mods await