Melee Animation Randomizer
🟡 Updated this year⚠️ Install Order · 6 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 1.1% endorsement rate — high engagement, a strong quality signal
- 🏆 #143 of 154 Animations mods in this game by downloads
📋 About This Mod
What It Does
Every melee attack picks a random animation from your weapon's full moveset. That finisher flourish? Might show up mid-combo. The jumping overhead slash? Could land while you're standing still. The game's combat math runs roughly as designed—same damage, same stamina costs, approximate timing—but V's movements become impossible to predict.
How It Works
The mod hooks into melee state transitions after the game calculates attack data, then swaps only the animation parameters. Your mechanical combo counter (the one that determines scaling and progression) stays locked to what the game expects. The visual animation is decoupled and randomized from a pool that includes:
-
[]Combo attacks (the bread-and-butter chain)
[
]Strong attacks (heavy hitters)[]Final attacks (combo enders)
[]Sprint attack
[]Jump attack
[]Crouch attack
A flow-bias system keeps combo animations from feeling too chaotic—there's a slight preference to alternate left/right swings, with a configurable chance to break the pattern.
Technical Details
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[]Pre-generated cheatsheet for fists, arm cyberware and melee weapon movesets;
[
]Runtime lookup logic as a fallback for modded/unknown weapons;[]AnimationEntry enriched with native durations, trail side, and attack name from TweakDB records;
[]Debug logging shows attack type + index for each swing;
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[]Pre-generated cheatsheet for fists, arm cyberware and melee weapon movesets;
Melee Animation Randomizer shuffles your melee attack animations on every swing, mixing combos, strong hits, sprints, and jumps into an unpredictable flow. Damage and timing remain unchanged, so it's purely cosmetic. With 109 endorsements and 9,735 downloads, it's a niche mod for players wanting visual variety.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Keeps combat balanced—no damage or timing changes, just visual flair.
- Adds unpredictability to melee, making fights feel less repetitive.
- Decent traction with 109 endorsements and nearly 10k downloads.
⚠️ Cons
- Last updated March 2026—may not be compatible with future game patches.
- Purely cosmetic; if you want gameplay changes, this isn't for you.
For players who are tired of the same sword swings and want visual variety without affecting gameplay. Great for those who enjoy modding for aesthetics. Skip if you're looking for combat overhauls or new mechanics.
💡 Beginner Tips
- Check if your game has anti-cheat (like EAC) and disable it if needed, as animation mods may trigger it.
- Use a mod manager to easily enable/disable the mod and avoid conflicts with other animation mods.
- Test in a low-stakes area first to see if the random animations feel good to you.
📊 Mod Details
- Game
- Cyberpunk 2077 Mods
- Author
- yabab
- Version
- 1.0.0
- Downloads
- 9,735
- Endorsements
- 109
- Category
- Animations
- Created
- 2/8/2026
- Updated
- 3/5/2026
🔧 How to Install Cyberpunk 2077 Mods
Download from Nexus.
📖 Full step-by-step install guide for Cyberpunk 2077 →
Visit the official mod page for specific installation instructions for this mod.
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