Improv(ed) Inputs for Controllers

⭐ — (26 endorsements) 📥 475 downloads 📌 v1.2 📅 2/26/2022
⚪ Last updated 2022

By Talwick · Gameplay

⬇ Download Mod Source: Nexus Mods 📅 Updated: 2/27/2022 📅 Created: 2/26/2022
⚠️ Install Order · 6 steps
1🛠️ Cyber Engine Tweaks — Cyber Engine Tweaks (CET) Download ↗
2🛠️ RED4ext — RED4ext (native plugin loader) Download ↗
3🛠️ redscript — redscript (scripting framework) Download ↗
4🧩 ArchiveXL — ArchiveXL (archive loader) Download ↗
5🧩 TweakXL — TweakXL (tweak framework) Download ↗
6🧩 Codeware — Codeware (UI framework) Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 🏆 #234 of 452 Gameplay mods in this game by downloads

📋 About This Mod

A modified controller input scheme for v1.5 - solving some game issues, such as crouch skipping dialog, and zoom disabled when cycling quickhacks.

If you're like me and using a controller for Cyberpunk 2077, you've likely encountered some annoying conflicts/choices in the default control scheme. This mod is a copy of my inputUserMappings.xml file with some alternatives to fix those issues and make some changes based on my preferences/habits.

So here is my IMPROV(ed) INPUTS for CONTROLLERS. "Improv", because I've made it with what skill/options are available to me I guess - the options are limited as mentioned in the DIY section below.

NOTE: CDPR were smart and made it so that button prompts/hints are taken from this file... in other words the tutorials and other guides will update with any changes you make. Pretty neat, right?

There's a guide further down on how to choose any binding.

(Probably the better option in case CDPR adds any new functions to the game and you have to repeat the process)

Please make a copy of the original file, or rename it, just in case you make a mistake or this interferes with another mod.

My mod uses all the default controller mapping, so if you have any mods that change that, it will be undone.

If you want to use your own mapping but still change the dialogue skip button, read the next step:

WHAT CONTROLS ARE CHANGED:

1. Zooming in and out are changed to the R & L Stick Presses, so while aiming you won't accidentally use your equipped item (health boost), and while using the scanner you will not cycle quickhacks, though sadly (due to how CDPR has made the game) focusing on an enemy will still interrupt your ability to zoom. Tagging enemies will also zoom with this change, so I made a new version (1. 2) which changes tagging to the Right Bumper / R1 as well, though this will cycle between the data/hacking tabs on the enemy info. I'll experiment with different buttons

2. Dialog Skip/FastForward changed to the Right Stick so that crouching no longer skips dialogue, and vice versa. You may still get stuck in a crouch during dialog though. If you only want this change I already made a mod for that HERE!

3. Vehicle lights change to D-Pad Right, so they can be cycled while in a phone call.

4. Some more changes based on my personal preference and habits from other games. Seel below for details

Here's a table showing what controls'/functions' inputs are changed and why, for each version of my mod.

_________________________________________________________________________________________________

1. 0 "Left Out, Right In" (Superceded due to zoom being blocked by melee while aiming, and by skip in dialog)

> SCANNIN

📊 Mod Details

Game
Cyberpunk 2077 Mods
Author
Talwick
Version
1.2
Downloads
475
Endorsements
26
Category
Gameplay
Created
2/26/2022
Updated
2/27/2022

🔧 How to Install Cyberpunk 2077 Mods

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