Heavy Machine Gun Reboot
🟡 Updated this year⚠️ Install Order · 6 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 3.1% endorsement rate — high engagement, a strong quality signal
- 🏆 #157 of 163 Weapons mods in this game by downloads
📋 About This Mod
Please note that this mod requires "Phantom Liberty" DLC.
Heavy Machine Gun Reboot is a redesign of standard heavy machine guns (HMG). CD Projekt RED deliberately limited the use of heavy machine guns on a permanent basis. Why? This remains a mystery to us. But we do not agree with this decision, and therefore we did an update for you. What this do? The question is certainly interesting, but you will get the answer to it when you equip a heavy machine gun and engage it in battle on vast Night City.
Here is a list of the main changes:
1. Added the ability to equip in a standard weapon slot and store the weapon in any storage.
2. Added the ability to equip the weapon with up to two weapon modifiers, according to the list of allowed modifiers for light machine guns.
3. Added the ability to obtain the weapon by ripping them off a heavy turret Militech Aegis X2 .
4. The purchase and sale price of the weapon relies on in-game balance.
5. Added the ability of purchasing the weapon from any weapon vendor.
6. Added the ability to purchase a recipe for the weapon from the vendor Sophia Dupont at the stadium in Dogtown.
7. Other minor changes for weapon performance.
Gameplay specifications of the weapon weren't modified or changed.
Ripping off a heavy turret:
Equipping into a weapon slot:
Reloading.
At the moment, to reload the weapon, you need to holster it and then get it back out. As you understand, this is a temporary solution until a full reloading is implemented.
Compatibility.
Since the mod does not create new entries for heavy weapons, but rather modifies existing ones from CD Projekt RED, it's not compatible with mods that modify the aforementioned entries for heavy machine guns.
Development roadmap:
1. Full implementation of a reloading mechanic with custom animation.
2. Aiming device attachments (if needed).
For developers.
That’s not all. We’ve also taken care of mod developers, who now have the chance to create iconic and other heavy machine guns. To this end, entries for blueprints of regular, iconic, and collectible weapons have been added. For iconic and collectible weapons, the functionality for improving (increasing the range) of weapons has already been sewn in. Using our mod as a dependency, you can make functional heavy weapons. An example of this is the weapon from our mod Outcast Armory "Zero Tolerance". For those who are interested in this topic, you can analyze the entries of weapons from the aforementioned mod, as well as receive clarifications from us regarding the development process.
Feedback.
If you have any questions, suggestions or comments, reach us through the Posts tab, we will try to answer all your messages. But before applying, make sure that the mod a
📊 Mod Details
- Game
- Cyberpunk 2077 Mods
- Author
- Outcast Developers
- Version
- 0.8
- Downloads
- 687
- Endorsements
- 21
- Category
- Weapons
- Created
- 4/19/2026
- Updated
- 4/19/2026
🔧 How to Install Cyberpunk 2077 Mods
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