Hardcore22V3 Realism Balancing Tweak
🟡 Updated this year⚠️ Install Order · 6 steps
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🔍 Analysis
- 🏆 #242 of 452 Gameplay mods in this game by downloads
📋 About This Mod
THIS IS NOT AN INDEPENDENT MOD.
You must first install Hardcore22V3, then override it by this mod.
Suggestions are very welcomed.
A personal tweak to Hardcore22V3 by Kingtology, aiming for improved realism and balancing via reworks. Also some bug fixes and patches.
In short, this mod makes guns work like firearms instead of magic. Think it like a transition from COD to RoN but with better weapon variety. The philosophy is that both parties, player vs npc, are capable of eliminating each other in instant, making the gameplay leaning towards the tactical side.
Health Overhaul:
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[]Normal enemies have 100-125 health, always.[/]
[]Elites have 150 usually, but some go up to 300.[/]
[]Cyberpsychos are pretty diverse.[/]
[]Common maxtacs have around 350 health. Mantis 500~. Heavy 650~.[/]
[]Reverted original mod's buff to robots, now only 150. Will eventually buff it back after I find a way to independently adjust dogtown robot miniboss health.[/]
[]Turrets 400~.[/]
[]Mech 1000.[/]
[]Bosses health are also rebalanced.[/]
[]Player health is also decreased, but the exact number depends on your own choice when downloading Hardcore22V3 by Kingtology (dependency).[/]
[]Cars are much more durable now (2000 from 760).[/]
Basic Stat Changes:
[]All firearms deal massive headshot damage regardless of type.[/]
[]All firearms have increased effective range.[/]
[]Removed stealth damage.[/]
[]Many semi-auto firearms have increase rate of fire.[/]
[]Most pistols and SMGs shoot handgun ammo, takes 3-4 shots to put down a normal enemy if no crit.[/]
[]Some pistols and all revolvers shoot magnums, takes 2-3 shots to put down a normal enemy if no crit.[/]
[]Some rifles shoot carbine ammo, takes 3-4 shots to put down a normal enemy if no crit.[/]
[]Other rifles shoot small-caliber ammo, takes 2-3 shots to put down a normal enemy if no crit.[/]
[]Automatic shotguns 1 shot normal enemies.[/]
[]Semi-auto/pump shotguns 1 shot both normal and elite enemies.[/]
[]Throwable knifes deal around the same damage as pistols but have slightly decreased headshot bonus.[/]
[]Most throwable knifes share the same retrieval time.[/]
[]Throwable axes deal around the same damage as revolvers but have slightly decreased headshot bonus.[/]
[*]Most throwable a
📊 Mod Details
- Game
- Cyberpunk 2077 Mods
- Author
- JB
- Version
- 1.7
- Downloads
- 469
- Endorsements
- 9
- Category
- Gameplay
- Created
- 3/11/2026
- Updated
- 8/6/2026
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