Eddies Received Multiplier Updated for v2.XX

⭐ — (23 endorsements) 📥 1,781 downloads 📌 v1.00.0 📅 4/4/2026
🟡 Updated this year

By pMarK · Gameplay

⬇ Download Mod Source: Nexus Mods 📅 Updated: 4/4/2026 📅 Created: 4/4/2026
⚠️ Install Order · 6 steps
1🛠️ Cyber Engine Tweaks — Cyber Engine Tweaks (CET) Download ↗
2🛠️ RED4ext — RED4ext (native plugin loader) Download ↗
3🛠️ redscript — redscript (scripting framework) Download ↗
4🧩 ArchiveXL — ArchiveXL (archive loader) Download ↗
5🧩 TweakXL — TweakXL (tweak framework) Download ↗
6🧩 Codeware — Codeware (UI framework) Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 1.3% endorsement rate — high engagement, a strong quality signal
  • 🏆 #352 of 407 Gameplay mods in this game by downloads

📋 About This Mod

Eddies Received Multiplier is a mod that will multiply ALL incoming eddies for V. All credit goes to the original mod author. See description below.

DISCLOSURE:

The original Eddies Received Multiplier mod, created by pMarK, served the 2077 community well for years... but eventually it broke. Since the mod author has been inactive on Nexus for the last few years, I figured I'd give patching it a shot. With that being said, all credit goes to pMarK for this one, and if they ask I take down this update, I will do so immediately. I am NOT a coder, or even a mod author. This is entirely vibe-coded using ChatGPT. I'm not exactly proud of that, but I also love pMarK's mod too much to not at least try to fix it, and this is the best I could do. The good news: it works, and it works well. Throughout my personal playtesting, it has worked flawlessly.

MOD OVERVIEW:

For those unfamiliar with the original mod, here's some history of why it needed this patch in the first place:

What was wrong with the original mod: occasionally, picking up eddies off the ground would result in an infinite-feedback loop. The mod listened for eddies received, then multiplied the value by the chosen multiplier (i.e. x2, or x3, etc). Ideally, the mod would stop listening for "eddies received" after adding the additional eddies to V's account, but sometimes, it didn't. It would keep listening, even after it multiplied and added more eddies to V's account. Thus, it would multiply its multiplication, again, and again, and again... you get the idea: infinite money glitch. 10 eddies picked off the ground could result in max money instantly.

So, how did ChatGPT fix the original mod? Instead of having the mod listen for eddies received, the mod has been changed to instead listen for any change in V's account. Example: If V has 10 eddies in her account, and gains another 10 by picking up a stack of eddies from the ground, V's account will naturally increase to 20 eddies. The new version of this mod works backwards, in that it sees the NEW value of eddies in V's account (20) and subtracts the previously stored state of her account (10). The result, or the difference according to this example, is 10 of course, and then the rest of the mod works as previously coded. 10 gets multiplied by the multiplier, and then that new number of eddies is added to V's account. Thus, the math turns out the same as in the original mod. The difference? This version, for whatever reason, prevents the infinite money glitch.

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ORIGINAL MOD DESCRIPTION:

Change the amount of eddies you receive from any source.

Available Settings

Settings can be changed manually by opening the file "EddiesReceivedMult\erm_settings.reds".

Requirements

You need to have redscrip

📊 Mod Details

Game
Cyberpunk 2077 Mods
Author
pMarK
Version
1.00.0
Downloads
1,781
Endorsements
23
Category
Gameplay
Created
4/4/2026
Updated
4/4/2026

🔧 How to Install Cyberpunk 2077 Mods

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