Driving ReWired
⚪ Last updated 2024⚠️ Install Order · 6 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 3.1% endorsement rate — high engagement, a strong quality signal
- 🏆 #82 of 100 Vehicles mods in this game by downloads
📋 About This Mod
Driving Rewired is a set of driving tweaks that give you better control over your vehicle. As much as I enjoy the other driving tweaks out there, I prefer to use input loader to keep things simple. Includes a tutorial to make your own
This mod is inspired by Immersive Driving and all the variations that have come after. The major difference here is that it won't mess with your games input mapping files and instead uses Input Loader to make things less complicated if you are running a lot of mods.
Tweaking the inputusermapping file is a quick fix. But much like duct tapping your radiator, it will just cause problems down the road. Input Loader exists for a reason. You can edit the XML file to your hearts content. Why go diving through the whole doc when everything you need is right here?
Just make sure to grab the latest version of Input Loader from Jack's Github.
This is my ideal set up, but I wanted to give you all the option to tweak the file to your liking.
Customising your controls
Open "Cyberpunk 2077\r6\input\DrivingRewired.xml" with a text editor. I recommend notepad ++
You can view the keycodes here
As far as I can tell, all values have to be a single decimal number (0. 0). Anything beyond this will be not understood by the engine (00. 00).
Acceleration
<button id="IK_W" val="0. 2" overridableUI="vehicleAccelerate"/><button id="IK_W" val="0. 2"overridableUI="vehicleAccelerate"/>
This value (val="0. 2" will determine your base speed. 1. 0 is default. The higher you go, the faster you'll go.
<button id="IK_LShift" val="1. 5"/>
This value determines your acceleration speed: You can switch out the button id ("IK_LShift") and adjust the value to your liking.
Deceleration
<button id="IK_S" val="0. 5" overridableUI="vehicleDecelrate"/>
This value determines the strength of your base deceleration. The same rules apply. The higher the value, the faster you'll stop.
<button id="IK_LControl" val="1. 2"/>
This line will determine your secondary deceleration. Same rule apply. You can change the value and the bindings at your convivence.
Steering and Maneuvering
The values here will determine the strength of your steering.
<button id="IK_Right" val="1. 0" overridableUI="vehicleSteerRight2"/>
<button id="IK_Left" val="-1. 0" overridableUI="vehicleSteerLeft2"/>
<button id="IK_D" val="0. 75" overridableUI="vehicleSteerRight"/>
<button id="IK_A" val="-0. 75" overridableUI="vehicleSteerLeft"/>
The same rules apply as before. Note that the minus: val="-x.x is important for making left turns.
Bike Manoeuvres (Wheelies and Stoppies)[/size
📊 Mod Details
- Game
- Cyberpunk 2077 Mods
- Author
- MZ3R0
- Version
- 1.0
- Downloads
- 1,907
- Endorsements
- 60
- Category
- Vehicles
- Created
- 3/2/2024
- Updated
- 3/2/2024
🔧 How to Install Cyberpunk 2077 Mods
Download from Nexus.
📖 Full step-by-step install guide for Cyberpunk 2077 →
Visit the official mod page for specific installation instructions for this mod.
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