Drive Like My Grandmother 0.3 (OUTDATED - Use Immersive driving for 1.5 instead)
⚪ Last updated 2021⚠️ Install Order · 6 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 5.9% endorsement rate — high engagement, a strong quality signal
- 🏆 #16 of 81 Vehicles mods in this game by downloads
📋 About This Mod
Just a simple file editing that now allows you to drive around Night City like an elderly person.(Now compatible with the TOGGLE WALK KEY mod)
THIS MOD IS OUTDATED. Use Immersive driving for 1. 5 instead (link bellow)
https://www.nexusmods.com/cyberpunk2077/mods/3867
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How it works? SIMPLE!!!
Hold and the car drives really slow...like, REALLY slow!
In a hurry? Hold and unleash all the power that your machine has to offer!
If the car your are driving is taking forever to start moving (trucks and heavy cars), give little taps.
BUT WAIT! THERE'S MORE!!!
Pressing and now is much less...responsive? Yes...less abrupt. (making tight turns can be trick now. Plan your angle carefully.)
Brakes were also tuned so when you press the car wont stop as fast.
Need a brake faster? Use in conjunction with .
PS: As you may have noticed... English is not my native language, so excuse any gramatical erros.
INSTALLATION:
Extract the .zip anywere;
Go to C:\...\Cyberpunk 2077\r6\config
and replace the file "inputUserMappings" provided by this mod with the existing one.
Don't forget to make a backup first!
UPDATE 0. 3:
Now compatible with the TOGGLE WALK KEY mod.
https://www.nexusmods.com/cyberpunk2077/mods/664
UPDATE 0. 2
A slight change in to the brakes force and turning values.
Line changes:
from: <button id="IK_S" val="0. 4" overridableUI="vehicleDecelrate"/> to 0. 3
<button id="IK_D" val="0. 6" overridableUI="vehicleSteerRight"/> to 0. 7
<button id="IK_A" val="-0. 6" overridableUI="vehicleSteerLeft"/> to 0. 7
TO DO LIST:
Finding out what values make the car keep going for longer after letting go of the gas, instead of breaking on it's on.
(I would appreciate any input on how could possible achieve that.)
Here the lines I altered, just in case you are using an already modded file (update 0. 2):
<!-- MAPPINGS -->
<mapping name="Acceleration_Axis" type="Axis" >
<button id="IK_Pad_RightTrigger" />
<button id="IK_W" val="0. 2" overridableUI="vehicleAccelerate"/>
<button id="IK_LShift" val="1. 0" overridableUI="vehicleAccelerate"/>
</mapping>
<mapping name="Deceleration_Axis" type="Axis" >
<button id="IK_Pad_LeftTrigger" />
<button id="IK_S" val="0. 3" overridableUI="vehicleDecelrate"/>
</mapping>
📊 Mod Details
- Game
- Cyberpunk 2077 Mods
- Author
- Obriam
- Version
- 0.3
- Downloads
- 1,435
- Endorsements
- 84
- Category
- Vehicles
- Created
- 12/29/2020
- Updated
- 1/3/2021
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