Cyberware Capacity Shard (and Cyberjunkies) Checklist
🟡 Updated this year⚠️ Install Order · 6 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 4.0% endorsement rate — high engagement, a strong quality signal
- 🏆 #23 of 52 Utilities mods in this game by downloads
📋 About This Mod
This mod adds a simple, in-game UI to automatically track all Cyberware Capacity Shards (and Cyberjunkies) from Phantom Liberty, so you never have to alt-tab again!
Cyberware Capacity Shard Checklist
An in-game UI checklist to track all Cyberware Capacity Shards and Cyberjunkies in Dogtown.
Phantom Liberty introduces 6 Cyberware Capacity Shards hidden across Dogtown, each permanently increasing your Cyberware Capacity. These are dropped by Cyberjunkie NPCs (and one hidden cache) scattered throughout the district. There are also 6 additional Cyberjunkies who don't drop a shard but are part of the same quest line.
This mod adds a simple, in-game UI to track all shards and Cyberjunkies so you never have to alt-tab again.
New in 2. 0. 0
0-Engine is a new required dependency. The mod will not run without it. See Requirements below.
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[]Rebuilt Proximity Scanner: The scanner now reacts the moment you cross into range instead of polling on a timer. No CPU cost when you are away from a target, and tighter detection up close.[/]
[]Following Markers: Cyberjunkie detection markers now follow the NPC instead of sitting on a fixed point.[/]
[]Removed: the scanner interval setting. The new system has no polling interval, so it no longer applies.[/]
Why Only Phantom Liberty?
In total, there are 74 Cyberware Capacity worth of shards across the entire game:
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[]Base Game (60 Capacity): Shards are randomly dropped by enemies throughout Night City based on your level. Since these are random loot drops with no fixed locations, they can't be meaningfully tracked on a checklist. The Psycho Killer reward is the only exception, but it's automatically granted.[/]
[]Phantom Liberty (14 Capacity): Shards are dropped by specific Cyberjunkie NPCs at fixed locations in Dogtown, plus one cache during the "Dog Eat Dog" mission. These are the ones this mod tracks.[/]
Features
[]Automatic Tracking: Detects defeated Cyberjunkies using in-game quest facts. Shard Cyberjunkies also verify the shard has been looted before checking off.[/]
[]In-Game Checklist: Track your progress on all 12 entries across 2 categories (Cyberware Capacity Shards + Cyberjunkies).[/]
[]Progress is saved automatically with your game save (per-character).[/]
[]A Settings tab to configure the Proximity Scanner range and optional Lazy Mode.[/]
[]In-game descriptions, closest fast travel points, and step-by-step directions for every entry.[/]
[*]Spawn Requirements: Displays prerequisite conditions for gated Cyberjunkies (e.g., "Defeat any 4
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[]Base Game (60 Capacity): Shards are randomly dropped by enemies throughout Night City based on your level. Since these are random loot drops with no fixed locations, they can't be meaningfully tracked on a checklist. The Psycho Killer reward is the only exception, but it's automatically granted.[/]
📊 Mod Details
- Game
- Cyberpunk 2077 Mods
- Author
- Spuddeh
- Version
- 2.0.0
- Downloads
- 1,014
- Endorsements
- 41
- Category
- Utilities
- Created
- 2/25/2026
- Updated
- 7/1/2026
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