Cyberware Capacity Shard (and Cyberjunkies) Checklist

⭐ — (41 endorsements) 📥 1,014 downloads 📌 v2.0.0 📅 2/25/2026
🟡 Updated this year

By Spuddeh · Utilities

⬇ Download Mod Source: Nexus Mods 📅 Updated: 7/1/2026 📅 Created: 2/25/2026
⚠️ Install Order · 6 steps
1🛠️ Cyber Engine Tweaks — Cyber Engine Tweaks (CET) Download ↗
2🛠️ RED4ext — RED4ext (native plugin loader) Download ↗
3🛠️ redscript — redscript (scripting framework) Download ↗
4🧩 ArchiveXL — ArchiveXL (archive loader) Download ↗
5🧩 TweakXL — TweakXL (tweak framework) Download ↗
6🧩 Codeware — Codeware (UI framework) Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 4.0% endorsement rate — high engagement, a strong quality signal
  • 🏆 #23 of 52 Utilities mods in this game by downloads

📋 About This Mod

This mod adds a simple, in-game UI to automatically track all Cyberware Capacity Shards (and Cyberjunkies) from Phantom Liberty, so you never have to alt-tab again!

Cyberware Capacity Shard Checklist

An in-game UI checklist to track all Cyberware Capacity Shards and Cyberjunkies in Dogtown.

Phantom Liberty introduces 6 Cyberware Capacity Shards hidden across Dogtown, each permanently increasing your Cyberware Capacity. These are dropped by Cyberjunkie NPCs (and one hidden cache) scattered throughout the district. There are also 6 additional Cyberjunkies who don't drop a shard but are part of the same quest line.

This mod adds a simple, in-game UI to track all shards and Cyberjunkies so you never have to alt-tab again.


New in 2. 0. 0

0-Engine is a new required dependency. The mod will not run without it. See Requirements below.

  • []Rebuilt Proximity Scanner: The scanner now reacts the moment you cross into range instead of polling on a timer. No CPU cost when you are away from a target, and tighter detection up close.[/]

    []Following Markers: Cyberjunkie detection markers now follow the NPC instead of sitting on a fixed point.[/]

    []Removed: the scanner interval setting. The new system has no polling interval, so it no longer applies.[/]


    Why Only Phantom Liberty?

    In total, there are 74 Cyberware Capacity worth of shards across the entire game:

    • []Base Game (60 Capacity): Shards are randomly dropped by enemies throughout Night City based on your level. Since these are random loot drops with no fixed locations, they can't be meaningfully tracked on a checklist. The Psycho Killer reward is the only exception, but it's automatically granted.[/]

      []Phantom Liberty (14 Capacity): Shards are dropped by specific Cyberjunkie NPCs at fixed locations in Dogtown, plus one cache during the "Dog Eat Dog" mission. These are the ones this mod tracks.[/]


      Features

      []Automatic Tracking: Detects defeated Cyberjunkies using in-game quest facts. Shard Cyberjunkies also verify the shard has been looted before checking off.[/]

      []In-Game Checklist: Track your progress on all 12 entries across 2 categories (Cyberware Capacity Shards + Cyberjunkies).[/]

      []Progress is saved automatically with your game save (per-character).[/]

      []A Settings tab to configure the Proximity Scanner range and optional Lazy Mode.[/]

      []In-game descriptions, closest fast travel points, and step-by-step directions for every entry.[/]

      [*]Spawn Requirements: Displays prerequisite conditions for gated Cyberjunkies (e.g., "Defeat any 4

📊 Mod Details

Game
Cyberpunk 2077 Mods
Author
Spuddeh
Version
2.0.0
Downloads
1,014
Endorsements
41
Category
Utilities
Created
2/25/2026
Updated
7/1/2026

🔧 How to Install Cyberpunk 2077 Mods

Download from Nexus.

📖 Full step-by-step install guide for Cyberpunk 2077 →

Visit the official mod page for specific installation instructions for this mod.

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