CVO Gear Ratio Rework

⭐ ⭐ (447 endorsements) 📥 23,503 downloads 📌 v2.2 📅 11/1/2022
⚪ Last updated 2022

By ThinRedPaste · Vehicles

⬇ Download Mod Source: Nexus Mods 📅 Updated: 11/12/2022 📅 Created: 11/1/2022
⚠️ Install Order · 6 steps
1🛠️ Cyber Engine Tweaks — Cyber Engine Tweaks (CET) Download ↗
2🛠️ RED4ext — RED4ext (native plugin loader) Download ↗
3🛠️ redscript — redscript (scripting framework) Download ↗
4🧩 ArchiveXL — ArchiveXL (archive loader) Download ↗
5🧩 TweakXL — TweakXL (tweak framework) Download ↗
6🧩 Codeware — Codeware (UI framework) Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 1.9% endorsement rate — high engagement, a strong quality signal
  • 🏆 #20 of 149 Vehicles mods in this game by downloads

📋 About This Mod

At first I was just going to edit a few vehicles, but I was having a hard time thinking in terms of the gear speed/torque multiplier variables that the game uses so I came up with formulas to convert those variables into a language I speak as a car guy.  It's a simplified version of the real math, but it works for the kind of game Cyberpunk is.  From there, I reworked every vehicle to recalibrate all the speeds based around the Accurate Speedometer mod.  In most cases, I tried to base gearing, weight, and/or engine specs on a real world vehicle as a starting point, and then adjusted from there for balance and gameplay purposes. Generally, the vehicles are faster and grippier, and the driving is more responsive compared to vanilla.

I paid particular attention to the bikes and de-janked them to the best of my ability (I'm pretty sure I spent more than 24 hours on just the Yaiba Kusanagi).  Some jank still exists, but it's mostly in situations where V would fall off the bike in real life.  Bikes (and a couple of cars) will now pull wheelies with a revved up handbrake launch, lean over much further, and are highly maneuverable.  Nomad vehicles now have lifted, softened suspension to make them more suited to life in the badlands, where well maintained pavement is a rare luxury.  Spring rebound damping was increased on virtually every vehicle to make cars less bouncy across the board.  I also reworked two vehicles (caliburn and outlaw) to work like high performance electric cars, initially as a joke because I thought their engines sounded like the amplified electric motor in Dodge's new Daytona, but I ended up thinking it was a cool gameplay element so I stuck with it.

Warning: Some vehicles are VERY fast and may outrun your world streaming, especially with version 1. 1 and above.  You will need to slow down in town, no more driving supercars at ten tenths all the time.

Here's a brief description of how I approached each vehicle:

Arch Nazarre: engine specs based on a real Arch Method 143.  Couldn't find transmission specs, made them up.  Handling meant to be very sticky and flickable.  Leans over hella far, fast as hell but not as fast as the Yaiba Kusanagi.  Burnout donuts partially restored in version 1. 1

Brennan Apollo: Adventure bike. Based on a BMW R1200GS. made to be slower than the other bikes but soak up bad terrain.  Good at throwing the back wheel around corners on or off road.

Yaiba Kusanagi:  based on a Suzuki Hayabusa.  Incredibly fast, but it's a go-fast bike, not a turn-sharp bike or a stop-quick bike.  Riding it at its limits can get hairy, but hairy is normal for a Night City merc.  The best way to stop it in a hurry is probably to go for the Kaneda Slide.

Archer Hella: No specific base, just a decent all-rounder.  Switched to rear wheel drive (again - I swear CVO used to do that out of the box but it wasn't working for me).  Traffic versio

🤖 AI-enhanced — based on mod data

CVO Gear Ratio Rework uses car nerd math to set vehicle speeds and torque multipliers based on gear ratios instead of arbitrary values. It also de-janks motorcycles, turns Nomad vehicles into off-roaders, and rebalances purchasable vehicles. For Cyberpunk 2077 players who want more realistic vehicle handling.

✨ Key Features

Converts vehicle speeds and torque multipliers to be determined by gear ratios rather than set arbitrarily.
De-janks motorcycles for improved handling.
Makes Nomad vehicles into off-roaders.
Rebalances the purchasable vehicles.

📊 Pros & Cons

✅ Pros

  • Community-approved with 447 endorsements and over 23k downloads.
  • Appeals to car nerds who appreciate realistic gear ratio math.
  • Touches multiple vehicle classes: motorcycles, Nomads, and purchasables.

⚠️ Cons

  • Last updated in November 2022 — may be outdated for current game patches.
  • Requires understanding of vehicle mechanics to fully appreciate the changes.
🎯 Is This For You?
For Cyberpunk 2077 players who want more realistic vehicle physics and enjoy tinkering with car stats. Skip if you prefer arcade-style driving or don't care about gear ratio accuracy.
📦 Install:Easy· Under 5 minutes

💡 Beginner Tips

  • Make sure to back up your original game files before installing any vehicle mod.
  • Check if the mod is compatible with your current game version, as it was last updated in 2022.
  • If you use other vehicle mods, test for conflicts by loading a save with multiple vehicles.

📊 Mod Details

Game
Cyberpunk 2077 Mods
Author
ThinRedPaste
Version
2.2
Downloads
23,503
Endorsements
447
Category
Vehicles
Created
11/1/2022
Updated
11/12/2022

🔧 How to Install Cyberpunk 2077 Mods

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