Breach

⭐ ⭐ (176 endorsements) 📥 14,306 downloads 📌 v3.1 📅 9/17/2025
🟡 Updated this year

By lorddarkflare · Gameplay

⬇ Download Mod Source: Nexus Mods 📅 Updated: 4/5/2026 📅 Created: 9/17/2025
⚠️ Install Order · 6 steps
1🛠️ Cyber Engine Tweaks — Cyber Engine Tweaks (CET) Download ↗
2🛠️ RED4ext — RED4ext (native plugin loader) Download ↗
3🛠️ redscript — redscript (scripting framework) Download ↗
4🧩 ArchiveXL — ArchiveXL (archive loader) Download ↗
5🧩 TweakXL — TweakXL (tweak framework) Download ↗
6🧩 Codeware — Codeware (UI framework) Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 1.2% endorsement rate — high engagement, a strong quality signal
  • 🏆 #234 of 455 Gameplay mods in this game by downloads

📋 About This Mod

Description

Built on top of the original Breach Takedown mod created by Scissors123454321, but expanded to do much more.

This mod provides a Netrunning V the ability to breach enemies and upload a configurable subset of daemons to their network.

Requirements:

  • []Cyberdeck - Obviously. Can be either from the vanilla game or a modded one.

    []Perk - Three new perks have been added. These can be disabled in the menus if you don't want them required:

 - Breach: Pwnd!: New Legend-tier perk. Required for auto-breach.

 - Breach: Zero Day Exploit: New Phenom-tier perk. Required for Remote Breach Protocol. Also enables un-patched enemies.

 - Breach: Local Override: New Rookie-tier perk. Required for Takedown or Unconscious breaches.

Breach Types:

  • []Unconscious: Breach enemies previously knocked out through other means.

    []Takedown: Grapple your enemy, knock them unconscious and upload your hacks into their network.

    []Remote: Automatically gain an additional quickhack option called "Breach Protocol" on networked, unbreached enemies and devices.

    []Unpatched Enemies: Not a breach type, but a feature made available with remote breaches which randomly selects an enemies in a network and makes them 'un-patched'. This status renders the enemy more vulnerable to quickhacks, and can be used to limit or expand who can be remotely breached.

Since the number of available daemons can exceed the the slots available, there are configuration options available to control which daemons are select-able at any given time:

  • []Breach Size: Number of daemons available at once. Up to 10, with Icepick always being available. A random assortment of daemons will be chosen if the number of available daemons exceeds 10. Defaults to 4.

    []Auto Breach: Whether or not breach minigame should be be auto-solved for a number of daemons. Enabled by default.

    []Auto Breach Count: The number of daemons for which the breach minigame should be auto-solved for. Defaults to 4.

    []Ignore Breach Perks: Whether or not perks are needed to unlock features (perk always visible in menu). Disabled by default.

    []Enabled Daemons: Choose which daemons are enabled. Supported mods that have vanilla analogue override that vanilla daemon.

    Remote breaches have their own settings that you should look out for:

    []Disable On Device: Do not allow remote breaches to be initiated on devices. Enabled by default

🤖 AI-enhanced — based on mod data

Breach is a gameplay mod for Cyberpunk 2077 that lets you hack enemies remotely, during takedowns, or while they're unconscious, adding new tactical options to netrunning. With 176 endorsements and 14,306 downloads, it's a niche but popular choice for players who want more flexibility in combat.

✨ Key Features

Allows breaching enemies through remote quickhacks.
Allows breaching enemies during takedowns.
Allows breaching enemies while they are unconscious.

📊 Pros & Cons

✅ Pros

  • Adds a fresh layer to netrunning, making stealth and non-lethal playthroughs more interesting.
  • Solid community support with 176 endorsements and over 14k downloads.
  • Simple concept that integrates into existing gameplay without overhauling the whole system.

⚠️ Cons

  • Last updated in April 2026 — may not be compatible with future game patches.
  • Limited to specific actions (quickhacks, takedowns, unconscious) — might not cover all breaching scenarios you'd want.
🎯 Is This For You?
For Cyberpunk 2077 players who enjoy netrunner builds and want more flexibility in when they can breach enemies. If you're tired of only breaching during combat or stealth, this mod adds options for takedowns and unconscious enemies. Skip if you prefer pure combat mods or don't use quickhacks often.
📦 Install:Easy· Under 1 minute

💡 Beginner Tips

  • Make sure to read the mod page for any specific load order requirements, as the author didn't provide details here.
  • Test the mod in a save before a big mission to see how it affects your netrunning flow.
  • If you use other netrunning mods, check for compatibility patches or conflicts in the comments section.

📊 Mod Details

Game
Cyberpunk 2077 Mods
Author
lorddarkflare
Version
3.1
Downloads
14,306
Endorsements
176
Category
Gameplay
Created
9/17/2025
Updated
4/5/2026

🔧 How to Install Cyberpunk 2077 Mods

Download from Nexus.

📖 Full step-by-step install guide for Cyberpunk 2077 →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Cyberpunk 2077 commands, item IDs, and more.

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