Boosted Double Jump

⭐ — (54 endorsements) 📥 2,007 downloads 📌 v1 📅 4/17/2025
🟠 Updated over a year ago

By ChatGPT · Gameplay

⬇ Download Mod Source: Nexus Mods 📅 Updated: 4/18/2025 📅 Created: 4/17/2025
⚠️ Install Order · 6 steps
1🛠️ Cyber Engine Tweaks — Cyber Engine Tweaks (CET) Download ↗
2🛠️ RED4ext — RED4ext (native plugin loader) Download ↗
3🛠️ redscript — redscript (scripting framework) Download ↗
4🧩 ArchiveXL — ArchiveXL (archive loader) Download ↗
5🧩 TweakXL — TweakXL (tweak framework) Download ↗
6🧩 Codeware — Codeware (UI framework) Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 2.7% endorsement rate — high engagement, a strong quality signal
  • 🏆 #277 of 407 Gameplay mods in this game by downloads

📋 About This Mod

Boosts the second jump height to match the charged jump height

I made this with ChatGPT at 5AM because i couldn't find a mod works/has this feature.

The reason for this mod is because I want to use Fortified Ankles (charged jump) but i don't know how to remove the charge-up and bind it do a different key, so i could still have normal jump but without the charged one taking ~1 second of button holding. So this is a crude way of achieving that.

This is the code

registerForEvent("onInit", function()

-- Set second jump height multiplier

local jumpMult = 4. 2  -- default is around 2. 6

TweakDB:SetFlat("PlayerLocomotion. DoubleJumpJumpHeightModifier.value", jumpMult)

print(" Second jump height set to: " .. jumpMult)

local jumpMult = 4. 2This should give you roughly the same height as charged jump when timed with the normal jump. Setting this to around 4. 5 - 5 should make the second jump as high as the charged one, but when combined with normal jump it will make you reach higher heights and this will make the Dash/Jump combo slower, since your combined jump is high enough to trigger the first fall animation without taking damage

TweakDB:SetFlat("PlayerLocomotion. DoubleJumpJumpHeightModifier.value", jumpMult)This means that the code doesn't affect the Reinforced Tendons specifically, It affects everything that gives the player a second jump. So if you have a mod that i.e. gives Lynx Paws a second jump and install this, then your Paws will also have a higher jump

print(" Second jump height set to: " .. jumpMult)This just prints a text in the CET console, i forgot to delete it so it's here to stay

Extract and put the contents in your root Cyberpunk folder, Cyber Engine Tweaks must be installed

📊 Mod Details

Game
Cyberpunk 2077 Mods
Author
ChatGPT
Version
1
Downloads
2,007
Endorsements
54
Category
Gameplay
Created
4/17/2025
Updated
4/18/2025

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