Blue Rose - Nero's Revolver - DMC5
⚪ Last updated 2024⚠️ Install Order · 6 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 0.2% endorsement rate
- 🏆 #5 of 116 Weapons mods in this game by downloads
📋 About This Mod
Adds Nero's double barrel revolver from DMC 5
"A six-chamber revolver that fires two shots at a time? What kinda whackjob thinks up something like that? And the way the bottom shell breaks through armor first, only for the top shell to follow up and pierce the target's body... Who the hell came up with that crazy idea!? ... Ahhh, who am I kiddin'? I love it!" - Nico's Weapon Report
Gameplay notes:
-
[]Based on the "Malorian Overture"
[
]Uses "Tsunami Kyubi" gunshot sounds[]Fires 2 projectiles per shot
[]Consumes 2 ammo per shot
[]Reload time value lowered from 1. 15 to 0. 95
[]Scopes & muzzle attachments cannot be added
[]Deals 25% more armor piercing and 50% less headshot damage. Inline with similar weapons like the "Malorian 3516" or "Techtronika Burya"
[]Holding the trigger while hipfiring will perform a charge attack similar to Nero's "Color up" & "Charge Shot" skills. Firing 3 shots in rapid succession
[]Shooting while in the air won't consume ammo but deals 15% less damage
[]Combine charge attacks with the dash perks to imitate Dante's "Gun Stinger" skill
Notes:
-
[]If you'd like to edit any of the stats, navigate to "Cyberpunk 2077\r6\tweaks\WhiteCamellia\Nero's Blue Rose" and open "StatGroups. Blue_Rose_Stats.yaml". here are all of the changes done to the base weapon and a few unused ones you may want to change. Most are annotated with the default values and what they do (marked with a #).
[
]Please let me know how balanced the weapon feels and if any changes need to be made ◉ᴥ◉ - This weapon has been added to my atelier store if you'd like to obtain it in-game
Game. AddToInventory("Items. Camellia_Blue_Rose_Uncommon",1)
Game. AddToInventory("Items. Camellia_Blue_Rose_Rare",1)
Game. AddToInventory("Items. Camellia_Blue_Rose_Epic",1)
Game. AddToInventory("Items. Camellia_Blue_Rose_Legendary",1)
Crafting Recipe Code:
Game. GetScriptableSystemsContainer():Get("CraftingSystem"):GetPlayerCraftBook():AddRecipe("Items. Camellia_Blue_Rose")
Thanks to GillBate5 for letting me use their Revolver Fanning mod as base for the charge attacks. Go check it out if you haven't already! ^_^
-
[]If you'd like to edit any of the stats, navigate to "Cyberpunk 2077\r6\tweaks\WhiteCamellia\Nero's Blue Rose" and open "StatGroups. Blue_Rose_Stats.yaml". here are all of the changes done to the base weapon and a few unused ones you may want to change. Most are annotated with the default values and what they do (marked with a #).
📊 Mod Details
- Game
- Cyberpunk 2077 Mods
- Author
- WhiteCamellia
- Version
- 1.0
- Downloads
- 103,885
- Endorsements
- 250
- Category
- Weapons
- Created
- 7/28/2024
- Updated
- 7/28/2024
🔧 How to Install Cyberpunk 2077 Mods
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