Better Throwing Knives and Weapons - REDmod
🟠 Updated over a year ago⚠️ Install Order · 7 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 1.3% endorsement rate — high engagement, a strong quality signal
- 🏆 #222 of 455 Gameplay mods in this game by downloads
📋 About This Mod
Throwing weapons reload instantly without picking them up and/or won't force equip your next weapon if you spam throw.
You can find a redscript version of the mod here: Better Throwing Knives and Weapons - Redscript
Demonstration
Installation
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[]Download the mod. Unzip its contents and drop it in your game's root folder.
[
]Should look like this: \Cyberpunk 2077\mods\BetterThrowingWeapons[]Deploy your mods and launch the game with whatever you're using. There are countless guides on the internet. (e.g REDMod: Usage - Cyberpunk 2077 Modding, Cyberpunk 2077 — REDmod Tutorials: Episode 1)
[]If you don't have RED4ext installed you probably need cybercmd for compatibility with redscript.
Check out my mods
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Notes
Don't mind the recovery circle, it doesn't affect the mod. Left it enabled/visible so that the mod is compatible with other mods like Persistent Throwable Weapons and so that the knives/weapons don't disappear after being thrown. They will disappear after the recovery cooldown or after picking them up if you don't use the Persistent Throwable Weapons mod, just like the vanilla game.
You don't need both files. The main file does both (instant reload and disables force equip next weapon). If all you want to do is to stop the game from force equipping the next weapon when spamming the throw/attack button while on recovery coolodown then use the optional file.
If you still have my old mod installed then you should delete the file Cyberpunk 2077/r6/scripts/BetterThrowingKnives.reds and the folder Cyberpunk 2077/bin/x64/plugins/cyber_engine_tweaks/mods/BetterThrowingKnives (you probably don't have this folder, don't panic, you're good) before installing this.
This Cyberpunk 2077 gameplay mod makes throwing weapons reload instantly without needing to pick them up, and prevents forced weapon switching when spamming throws. It's a small QoL tweak for players who use throwing knives and axes, with 198 endorsements and recent updates.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Solves the annoying pickup mechanic for throwing weapons (198 endorsements).
- Keeps your current weapon equipped during throw spam—no more accidental swaps.
- Lightweight gameplay tweak that doesn't overhaul combat, just fixes a pain point.
⚠️ Cons
- Only affects throwing weapons—if you don't use them, this mod does nothing for you.
- Requires REDmod, so you'll need to set that up if you haven't already.
For Cyberpunk 2077 players who rely on throwing knives or axes and hate the forced pickup and weapon swap. If you're a netrunner or gunslinger, skip it—this is purely for throwers.
💡 Beginner Tips
- Make sure REDmod is installed and enabled in your game launcher before adding this mod.
- If you're using other gameplay mods, test this one in a save with throwing weapons to ensure no conflicts.
- Check the mod's page for any load order notes—though none are provided, it's a good habit.
📊 Mod Details
- Game
- Cyberpunk 2077 Mods
- Author
- yakuzadeso
- Version
- 1.0.0.1
- Downloads
- 14,729
- Endorsements
- 198
- Category
- Gameplay
- Created
- 10/3/2023
- Updated
- 7/25/2025
🔧 How to Install Cyberpunk 2077 Mods
Download from Nexus.
📖 Full step-by-step install guide for Cyberpunk 2077 →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Cyberpunk 2077 commands, item IDs, and more.
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