Autosave Disabler Plus

⭐ ⭐ (258 endorsements) 📥 13,490 downloads 📌 v1.1 📅 12/13/2023
⚪ Last updated 2024

By jack · Gameplay

⬇ Download Mod Source: Nexus Mods 📅 Updated: 3/30/2024 📅 Created: 12/13/2023
⚠️ Install Order · 6 steps
1🛠️ Cyber Engine Tweaks — Cyber Engine Tweaks (CET) Download ↗
2🛠️ RED4ext — RED4ext (native plugin loader) Download ↗
3🛠️ redscript — redscript (scripting framework) Download ↗
4🧩 ArchiveXL — ArchiveXL (archive loader) Download ↗
5🧩 TweakXL — TweakXL (tweak framework) Download ↗
6🧩 Codeware — Codeware (UI framework) Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 1.9% endorsement rate — high engagement, a strong quality signal
  • 🏆 #256 of 455 Gameplay mods in this game by downloads

📋 About This Mod

Since I originally didn't plan to add this amount of things into these mods and I did them anyway, I may as well set up my page on Buy me a coffee. This page is free for me anyway :)

Disable autosave after

  • []Fast Travel (When I'm using this with Not So Good Draw Distance Mod, my game tends to CTD. May be related to VRam, but idk tbh)

    []Closing Vendor panel

    []Closing Ripperdoc panel

    []Closing Player Stash panel

    []Picking up iconic/ >Tier 5 item

    []Getting reward From Drop Point

    []Disarm & Arm event

with a Mod Settings menu for quick setting

I'm currently using it with AutoSave Disabler (do NOT completely disable autosave, and for me 1 autosave per 20 mins irl is enough, i.e., CheckpointSavePeriod = 1200), thou I haven't quite have the time to carefully test it out. I'm running out of idea of photoshopping, so I don't really wanna publish anything anymore... But I really can't stand it when the game generates a trillion of autosave when I'm testing stuff around :/

Remove \Cyberpunk 2077\r6\scripts\ADisableAutosavePlus\extra.reds if RedScript can't compile it (I replaced a few methods for the "Extra Options", and it won't work if another mod also replace them)

  • []Autosave Disabler Plus - Disable autosave during various in-game events

    []Flashback Fixer - Allow players to be stronger when fighting in specific scenarios, e.g., in a flashback

    []Weapon Conditioning - It introduces condition stats to all weapons and penalty mechanisms due to poor conditions. Believe it or not, I built this to fix the economy system

    []Ripperdoc Service Charge - Ripperdoc always gets paid. Also a mod to fix the economy system

    []Skillful - It tweaks the pacing of character progression system on skill proficiency, character leveling, perk (point) development, and Cyberware capacity

    []Skillful Attributes -  It tweaks the attribute leveling system such that attribute level is only granted through skill proficiency development

    []NCPD and MaxTac Spawn Tweak - It tweaks NCPD spawning parameters with district-base configuration (compatible with all mods that tweak only the NCPD record)

    []NCPD Duty Expansion - Overhauled how NCPD handles crimes and introduced the Sticky Heat Level (compatible with all mods that tweak only the NCPD record)

    []No Shooting Delay - It removes NPC's hardcoded range weapon firing delay.

    or check here

🤖 AI-enhanced — based on mod data

Autosave Disabler Plus is a gameplay mod for Cyberpunk 2077 that disables autosaves triggered by fast travel, vendor interactions, ripperdoc visits, player stash access, picking up Tier 5 items, rewards from drop points, and disarm/arm events. It includes a Mod Settings menu for customization. With 258 endorsements and 13,490 downloads, it's a niche utility for players who want more control over their save system.

✨ Key Features

Disables autosave after fast travel, vendor, ripperdoc, and player stash interactions.
Disables autosave when picking up Tier 5 items and receiving rewards from drop points.
Disables autosave during disarm and arm events.
Includes a Mod Settings menu for toggling each autosave trigger independently.

📊 Pros & Cons

✅ Pros

  • Community-trusted with 258 endorsements and over 13k downloads.
  • Gives you granular control over annoying autosave triggers.
  • Mod Settings menu means you can tweak it to your playstyle without editing files.

⚠️ Cons

  • Last updated March 2024—may not be compatible with the latest game patches.
  • Only disables specific autosave triggers; other autosaves (like quest progress) remain active.
🎯 Is This For You?
For Cyberpunk 2077 players who hate the constant autosave interruptions during routine activities like fast traveling or looting. If you're a completionist who wants to avoid save bloat or just prefer manual saves, this mod is for you. Skip if you're fine with the default autosave behavior or want a more comprehensive save overhaul.
📦 Install:Medium· 5-10 minutes

💡 Beginner Tips

  • Make sure you have a mod manager like Vortex or MO2 installed to handle the mod files easily.
  • After installing, check the Mod Settings menu in-game to enable/disable each autosave trigger as you prefer.
  • If the mod doesn't work after a game update, check the mod page for patches or community fixes.

📊 Mod Details

Game
Cyberpunk 2077 Mods
Author
jack
Version
1.1
Downloads
13,490
Endorsements
258
Category
Gameplay
Created
12/13/2023
Updated
3/30/2024

🔧 How to Install Cyberpunk 2077 Mods

Download from Nexus.

📖 Full step-by-step install guide for Cyberpunk 2077 →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Cyberpunk 2077 commands, item IDs, and more.

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