Auto Med Disassemble

⭐ — (33 endorsements) 📥 1,067 downloads 📌 v1.1 📅 4/23/2023
⚪ Last updated 2023

By Lastrael · Crafting

⬇ Download Mod Source: Nexus Mods 📅 Updated: 5/11/2023 📅 Created: 4/23/2023
⚠️ Install Order · 6 steps
1🛠️ Cyber Engine Tweaks — Cyber Engine Tweaks (CET) Download ↗
2🛠️ RED4ext — RED4ext (native plugin loader) Download ↗
3🛠️ redscript — redscript (scripting framework) Download ↗
4🧩 ArchiveXL — ArchiveXL (archive loader) Download ↗
5🧩 TweakXL — TweakXL (tweak framework) Download ↗
6🧩 Codeware — Codeware (UI framework) Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 3.1% endorsement rate — high engagement, a strong quality signal
  • 🏆 #8 of 12 Crafting mods in this game by downloads

📋 About This Mod

Automatically disassembles your Bounce Back and Max Doc that are in excess of a user defined limit.

This mod is a light rework of Auto Med Upgrade. A great mod by sensei27. Go check out their mod if you want to directly upgrade your meds.

REQUIRES Cyber Engine Tweaks

This mod allows you to set a limit for each tier of "Bounce Back" & "Max Doc" (default is 25 for each). Any item in excess of that number will be broken down into crafting components, the same amount as vanilla disassembly .

Notes:

Currently this mod does not integrate with ANY crafting perks. Including the one that gives more components on disassembly. This means that you will just get the base number of components.

This mod does not disable the crafting of any meds. You CAN currently craft above the limit set by the mod, but the excess will just be broken down soon after.

I am working on solving both issues.

To change the limit of Mk1 Bounce Back to 50

Open the init.lua file

The first section are the User Configurable variables:

Change:  limitBBmk1 = 25 ===>   limitBBmk1 = 50

Advanced Options (directly ported from Auto Med Upgrade)

You can turn off the pause, so it just converts on the fly. In order to do so, edit the init.lua so that:

useFullWait = true  -->  useFullWait = false

It will log the conversions to the CET console, and send a notification there when the mod is active. These can be turned off in init.lua, by changing the following to false.

showActiveMsg = true

showCjavascript-event-stripped true

If you turn off the 'showConvertMsg' you might as well turn off the 'useFullWait' too, as there would be no real point to it.

📊 Mod Details

Game
Cyberpunk 2077 Mods
Author
Lastrael
Version
1.1
Downloads
1,067
Endorsements
33
Category
Crafting
Created
4/23/2023
Updated
5/11/2023

🔧 How to Install Cyberpunk 2077 Mods

Download from Nexus.

📖 Full step-by-step install guide for Cyberpunk 2077 →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Cyberpunk 2077 commands, item IDs, and more.

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