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🔍 Analysis
- 🏆 #354 of 398 Civ Mod mods in this game by downloads
📋 About This Mod
Eleven contextual advisors for Civilization VII. Version 0.7.1 targets 1.4.2. City Growth, merchant travel time, and Town Focus live QA have passed on macOS Steam. UI only, save-neutral, no database changes. Every recommendation shows the factors behind it, and when two options are genuinely equal it says TIE instead of inventing a winner. The panels appear only in the screen where Civ VII actually asks you to decide something, share a compact stack, stay quiet when they have nothing useful to say, and never automate a choice, move a resource, start a project, or spend anything. What is new in 0.7.1​ Removes a development marker that 0.7.0 shipped by mistake: a line reading "XINDAAN 0.6.5 UI TEST" appeared above every advisor panel, showing both a test label and the wrong version number. No advisor logic changed. What was new in 0.7.0​ The new Town Focus Advisor shows, for every focus offered in a town, what it actually applies to in that settlement and what it would add. It warns when a focus reaches nothing or only a single tile, and it states that the choice is final. It deliberately does not rank the options, because yield types are not weighted against each other. The Trade Route Advisor caches the displayed travel time against the merchant's position instead of only its ID, so an ETA no longer stays stale after a turn. Ranked lists are no longer cut in the middle of a tie, the hidden-row count now counts against what is actually shown, and the tile-versus-sp
Eleven contextual advisors for Civilization VII. Version 0. 7. 1 targets 1. 4. 2. City Growth, merchant travel time, and Town Focus live QA have passed on macOS Steam. UI only, save-neutral, no database changes. Every recommendation shows the factors behind it, and when two options are genuinely equal it says TIE instead of inventing a winner. The panels appear only in the screen where Civ VII actually asks you to decide something, share a compact stack, stay quiet when they have nothing useful to say, and never automate a choice, move a resource, start a project, or spend anything. What is new in 0. 7. 1 Removes a development marker that 0. 7. 0 shipped by mistake: a line reading "XINDAAN 0. 6. 5 UI TEST" appeared above every advisor panel, showing both a test label and the wrong version number. No advisor logic changed. What was new in 0. 7. 0 The new Town Focus Advisor shows, for every focus offered in a town, what it actually applies to in that settlement and what it would add. It warns when a focus reaches nothing or only a single tile, and it states that the choice is final. It deliberately does not rank the options, because yield types are not weighted against each other. The Trade Route Advisor caches the displayed travel time against the merchant's position instead of only its ID, so an ETA no longer stays stale after a turn. Ranked lists are no longer cut in the middle of a tie, the hidden-row count now counts against what is actually shown, and the tile-versus-sp
📊 Mod Details
- Game
- Civilization 7 Mods
- Author
- Xindaan
- Version
- N/A
- Downloads
- 81
- Endorsements
- 0
- Category
- Civ Mod
🔧 How to Install Civ 7 Mods
Download from CivFanatics, extract, and place in the game's mods folder.
📖 Full step-by-step install guide for Civ 7 →
Visit the official mod page for specific installation instructions for this mod.
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