Leugi's Government++: Excess Happiness Bonuses

⭐ — (0 endorsements) 📥 357 downloads

By Leugi · Civ Mod

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🔍 Analysis

  • 🏆 #312 of 398 Civ Mod mods in this game by downloads

📋 About This Mod

(Updated for 1.4.1. patch!) Grants an additional bonus on each government which converts Excess Happiness to other yields during Celebrations. Requires Leugi's Government++: Flavour Changes. The idea is to make happiness feel less useless during celebrations overall; while that improved a lot in the latest patches it was still good to have an option for Towns specially. In some cases the yields picked for each government are meant less to jus treplicate what is already given in each case and more about expanding the theme and focus of each government. Each bonus provides a different bonus from Towns and from Joyous Cities, allowing you to either develop your towns through Food or Gold and then get the more interesting yields on cities that push for stronger happiness. Antiquity Bonuses from Excess Happiness Republic: During Celebrations, 10% of excess Happiness is converted into Food at Towns, or into Culture at Joyous or Happier Cities. (Republic gains Food and Culture so towns can push towards growing into cities while cities represent the more sofisticated urban areas). Monarchy: During Celebrations, 10% of excess Happiness is converted into Gold at Towns, or into Science at Joyous or Happier Cities. (Monarchy gains Gold and Science, in part because it fits its kit well and also because Gold can represent taking tribute out of the Towns). Bureaucracy: During Celebrations, 10% of excess Happiness is converted into Food at Towns, or into Production at Joyous or Happier Citie

(Updated for 1. 4. 1. patch!) Grants an additional bonus on each government which converts Excess Happiness to other yields during Celebrations. Requires Leugi's Government++: Flavour Changes. The idea is to make happiness feel less useless during celebrations overall; while that improved a lot in the latest patches it was still good to have an option for Towns specially. In some cases the yields picked for each government are meant less to jus treplicate what is already given in each case and more about expanding the theme and focus of each government. Each bonus provides a different bonus from Towns and from Joyous Cities, allowing you to either develop your towns through Food or Gold and then get the more interesting yields on cities that push for stronger happiness. Antiquity Bonuses from Excess Happiness Republic: During Celebrations, 10% of excess Happiness is converted into Food at Towns, or into Culture at Joyous or Happier Cities. (Republic gains Food and Culture so towns can push towards growing into cities while cities represent the more sofisticated urban areas). Monarchy: During Celebrations, 10% of excess Happiness is converted into Gold at Towns, or into Science at Joyous or Happier Cities. (Monarchy gains Gold and Science, in part because it fits its kit well and also because Gold can represent taking tribute out of the Towns). Bureaucracy: During Celebrations, 10% of excess Happiness is converted into Food at Towns, or into Production at Joyous or Happier Citie

📊 Mod Details

Game
Civilization 7 Mods
Author
Leugi
Version
N/A
Downloads
357
Endorsements
0
Category
Civ Mod

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