🔍 Analysis
- 🏆 #295 of 398 Civ Mod mods in this game by downloads
📋 About This Mod
A mod to fix some of the annoyances I had with the Mughals' design and give them a greater focus towards developing Towns. Civilization Ability - Paradise of Nations +25% Gold in Towns and -50% Production in Cities. Wonders can be purchased with Gold. +30% Gold towards purchasing the Red Fort. Civic Tree Zabt: +4 Food and Gold in Towns with a Specialization. Unlocks the Karkhana Unique Building and the 'Jins-i Kamil' Tradition. Tradition - Jins-i Kamil: Farming Towns recieve Gold equal to 15% of their Food per turn. Jagir: +5 Gold on Defensive Fortifications. +1 Settlement Limit. Unlocks the Chārbāgh Garden Unique Building and the 'Qilachas' Tradition. Tradition - Qilachas: Fort Towns recieve Culture equal to 15% of their Gold per turn. Mansabdari: Gain a free Cavalry unit in new Settlements you found. Unlocks the 'Gunpowder Empire' Tradition and Red Fort Wonder. Tradition - Gunpowder Empire: Unchanged. Gardens of Paradise: Gain Happiness towards Celebrations equal to 6% of your Gold per turn. Unlocks the 'Mayūrāsana' Tradition. Tradition - Mayūrāsana: Unchanged. Unique Infrastructure* Mōhallā: +0. 5 Food for every Rural Population and +0. 5 Gold for every Urban Population. Allows purchasing Urban Center Buildings if built in a Town. Chārbāgh Garden: +7 Food. +1 Culture Adjacency for Quarters, Fortification Constructibles, and Wonders. Can be purchased in Towns. Karkhana: +7 Gold. +1 Gold Adjacency for Resource and Wonders. Can be purchased in Towns. The Sepoy and Zamindar are
📊 Mod Details
- Game
- Civilization 7 Mods
- Author
- maincharacteroftheproblem
- Version
- N/A
- Downloads
- 416
- Endorsements
- 0
- Category
- Civ Mod
🔧 How to Install Civ 7 Mods
Download from CivFanatics, extract, and place in the game's mods folder.
📖 Full step-by-step install guide for Civ 7 →
Visit the official mod page for specific installation instructions for this mod.
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