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🔍 Analysis
- 👍 0.0% endorsement rate
- 🏆 #191 of 398 Civ Mod mods in this game by downloads
📋 About This Mod
V 0.2.0: Ancient Warehouse Adjecencies Brickyard : Quarry : Placing a Brickyard next to a Quarry improvement grants +0.5 Production. Clay Pit : Placing a Brickyard next to a Clay Pit improvement grants +0.5 Production. Fishing Quay : Fishing Boat : Placing a Fishing Quay next to a Fishing Boat improvement grants +0.5 Food. Saw Pit : Camp : Placing a Saw Pit next to a Camp improvement grants +0.5 Production. Woodcutter : Placing a Saw Pit next to a Woodcutter improvement grants +0.5 Production. Granary : Plantation : Placing a Granary next to a Plantation improvement grants +0.5 Food. Farm : Placing a Granary next to a Farm improvement grants +0.5 Food. Pasture : Placing a Granary next to a Pasture improvement grants +0.5 Food. Exploration Warehouse Adjecencies Gristmill : Farm : When a Gristmill is built next to a Farm, it gains 1 Food. Pasture : When a Gristmill is built next to a Pasture, it gains 1 Food. Plantation : When a Gristmill is built next to a Plantation, it gains 1 Food. Sawmill : Woodcutter : When a Sawmill is built next to a Woodcutter improvement, it gains 1 Production. Camp : When a Sawmill is built next to a Camp improvement, it gains 1 Production. Stonecutter : Quarry : When a Stonecutter is built next to a Quarry improvement, it gains 1 Production. Clay Pit : When a Stonecutter is built next to a Clay Pit improvement, it gains 1 Production. Moder Warehouse Adjecencies Grocer : Quarter : +1 Food for each adjacent Quarter Ironworks : Mine : When a Ironworks
V 0. 2. 0: Ancient Warehouse Adjecencies Brickyard : Quarry : Placing a Brickyard next to a Quarry improvement grants +0. 5 Production. Clay Pit : Placing a Brickyard next to a Clay Pit improvement grants +0. 5 Production. Fishing Quay : Fishing Boat : Placing a Fishing Quay next to a Fishing Boat improvement grants +0. 5 Food. Saw Pit : Camp : Placing a Saw Pit next to a Camp improvement grants +0. 5 Production. Woodcutter : Placing a Saw Pit next to a Woodcutter improvement grants +0. 5 Production. Granary : Plantation : Placing a Granary next to a Plantation improvement grants +0. 5 Food. Farm : Placing a Granary next to a Farm improvement grants +0. 5 Food. Pasture : Placing a Granary next to a Pasture improvement grants +0. 5 Food. Exploration Warehouse Adjecencies Gristmill : Farm : When a Gristmill is built next to a Farm, it gains 1 Food. Pasture : When a Gristmill is built next to a Pasture, it gains 1 Food. Plantation : When a Gristmill is built next to a Plantation, it gains 1 Food. Sawmill : Woodcutter : When a Sawmill is built next to a Woodcutter improvement, it gains 1 Production. Camp : When a Sawmill is built next to a Camp improvement, it gains 1 Production. Stonecutter : Quarry : When a Stonecutter is built next to a Quarry improvement, it gains 1 Production. Clay Pit : When a Stonecutter is built next to a Clay Pit improvement, it gains 1 Production. Moder Warehouse Adjecencies Grocer : Quarter : +1 Food for each adjacent Quarter Ironworks : Mine : When a Ironworks
📊 Mod Details
- Game
- Civilization 7 Mods
- Author
- Phlegmagicus
- Version
- N/A
- Downloads
- 1,009
- Endorsements
- 0
- Category
- Civ Mod
🔧 How to Install Civ 7 Mods
Download from CivFanatics, extract, and place in the game's mods folder.
📖 Full step-by-step install guide for Civ 7 →
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