Mayan Jaguar Trap Tweak
🔍 Analysis
- 🏆 #326 of 398 Civ Mod mods in this game by downloads
📋 About This Mod
Circumvents the annoying Jaguar trap bug which stops you from building by putting the traps on a 4 turn timer. I wanted to fix the bug but couldn't figure it out and this is the best I could do. I landed on 4 turns because that's how long the cooldown is anyway so it sort of tracks. A new game is required as for some reason this only triggers for traps placed after the mods enabled. However if you don't mind a quick and dirty fix I found you can temporarily delete the traps by commenting out a line, loading, saving, quitting and then uncommenting the line. - Open plot-effects.xml at {PathToCiv}\Sid Meier's Civilization VII\Base\modules\base-standard\data\plot-effects.xml - Comment/Delete line 40 - Load your save, save it and close the game - Uncomment/Paste the following back to line 40 <Row PlotEffectType="PLOTEFFECT_STONE_TRAP" Name="LOC_PLOTEFFECT_STONE_TRAP_NAME" TimeDecay="false" UnoccupiedDecay="false" TimeValue="1" Damage="25" Defense="0" TriggerOnEnter="true" RemoveOnEnter="true" OnlyVisibleToOwner="true"/>
📊 Mod Details
- Game
- Civilization 7 Mods
- Author
- DoctorCurse
- Version
- N/A
- Downloads
- 303
- Endorsements
- 0
- Category
- Civ Mod
🔧 How to Install Civ 7 Mods
Download from CivFanatics, extract, and place in the game's mods folder.
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