Espionage Tweaks
Preview
🔍 Analysis
- 👍 0.0% endorsement rate
- 🏆 #165 of 398 Civ Mod mods in this game by downloads
📋 About This Mod
Summary Implements some tweaks to make espionage less annoying. This first focuses on reducing the success rate of all missions from 100% which was leading to constant annoyances in the late stages of the game where everyone would steal techs and civics from you. Current Changes Success rate reductions from 100%: Steal Tech: 70% Steal Civic: 70% Steal Riches: 70% Military Sabotage: 85% Military Infiltration: 85% Open the Gates: 85% Convert Population: 85% Sabotage Workers: 85% Sabotage Shipping: 85% Fake Artifacts: 85% Infiltrate Enemy Positions: 85% Sabotage Space Program: 85% Setting Your Own Rates If you want to adjust some of these numbers, you just need to edit the "SuccessChance" values within the XML files in the Data folder. Notes The above percentages are just a first attempt at reducing the espionage spam from the AI. I am open to adjusting these numbers so please provide any feedback you may have. It seems like you do not get a notification if an AI fails a mission against you, even if their spy is revealed. Other things that I may look into tweaking: Mission duration, counterspy effect, counterspying against multiple AI, cost of missions. Installation Extract to "{user}\AppData\Local\Firaxis Games\Sid Meier's Civilization VII\Mods" folder Compatibility Currently this overwrites the "ui/espionage-details/screen-sepionage-details.js" file so other mods that also edit this file will not be compatible. I will look into making this more modular.
📊 Mod Details
- Game
- Civilization 7 Mods
- Author
- BlobRoss
- Version
- N/A
- Downloads
- 1,188
- Endorsements
- 0
- Category
- Civ Mod
🔧 How to Install Civ 7 Mods
Download from CivFanatics, extract, and place in the game's mods folder.
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