One Percent Better Project

⭐ ⭐ (183 endorsements) 📥 14,619 downloads 📌 v1.7.1 📅 2/21/2025
🟢 Updated this month

By SimonBestia · Miscellaneous

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 8/31/2026 📅 Created: 2/21/2025

🔍 Analysis

  • 👍 1.3% endorsement rate — high engagement, a strong quality signal
  • 🏆 #13 of 346 Miscellaneous mods in this game by downloads

📋 About This Mod

A mod aiming to polish the lighting system and fix related or miscellaneous model oversights to improve the overall visual experience but be as close to vanilla as possible. In short: make the game 1% better!

This mod originally started as just polishing up the lighting system, but I later decided to fix other light-related things, like geometry, vertex colours, and certain screwed models (because they got in the way of making certain shadows look decent), as well as whatever I stumbled across that was clearly broken.

I went through the entire main map and some of the other areas to try and improve the range, look and resolution of shadows, do minor tweaks to ambient colour, and fix blatant issues left by the developers (like dealing with areas that lacked lighting).

While heavily bound to the engine's absurd limitations, I'm confident this is at least better than Vanilla. Please share any feedback and report any lighting issues. (Read bottom notes on Feedback, first, please)

The mod comes in two .zip files:

The first one is just the lighting tweak (what the mod first started as), while the second, optional, includes several model tweaks for further polish (after I overstepped my own bounds and went "I kinda want to fix that while I'm at it...").

-Installation-

1) gsa_info.dat of the main .zip goes in the Graphics folder. Easy.

2) Everything of the optional .zip goes in World.img of the Stream folder, while the contents of the "Ide" folder go in Ide.img of the Objects folder. Use a tool like IMG Factory to replace.

Make backups!

-Changelog (as of v1)-

I hastily wrote this all at once instead of writing it while actually developing the mod to keep track of changes, whoops.

Some stuff might be missing but at least think of it as an overview with some of the main changes. Other areas may have had other minor tweaks, as well.

- School: A few lights across the dirt track, so the area isn't completely dark anymore.

- Old Bullworth Vale: Light behind Hattrick's Manor, so the area isn't completely dark anymore.

- Old Bullworth Vale: Light by the Pirate Island, so the area isn't completely dark anymore.

- Old Bullworth Vale: Neon light for the crab store, to mimic its PS2 counterpart.

- New Coventry: A new light to brighten the dirt track leading from the tenements area to the train tracks.

- New Coventry: Neon lights from the BAR, ROOMS and HOTEL signs, and Yum Yum Market to mimic their PS2 counterparts.

- Blue Skies: Light for the chemical plant area, so the area isn't completely dark anymore.

- School (Inside): Lights for the rooftop access door, so the area isn't mostly dark anymore.

- Principal's Office: Light to brighten the small middle room.

- School Basement: Flickering light in the middle of the tunnel leading to The Hole because I thought it looked nice, and it was to compensate for a removed light I didn't like.

- Gym: Light by the windows of the pool stands, as seen in the BradyGames guide. (A bit buggy)

- Auditorium: Light inside the unused room, so it isn't completely dark. Why not?

- Island 3: Four lights + ambient light so the area isn't completely dark anymore.

- Test Area: Ambient light so the area isn't mostly dark. (Shadows didn't want to work)

- The following areas now feature lighting that turns on at night, like on PS2: Principal's Office, Biology Class, Classroom, Greaser Hideout, BMX Track.

- General: Bumped shadow resolution across the board. (Not always noticeable, sadly)

- General: A good chunk of the game's lights were tweaked in size, position, colour, range, etc... to try to polish things as much as possible given the limitations, so overall lighting might feel slightly different, particularly some of the areas of Old Bullworth Vale, New Coventry and Blue Skies.

- Carnival: Area should feel a bit brighter and more colourful with slightly increased lights range.

- Carnival: A Splish Splash light by Hector. (It was always there but the devs screwed it up, so I "restored" it.)

- Old Bullworth Vale: Tweaked light by Lover's View (the fenced area with a view of the beach house and the carnival) so leaving the Carnival tunnel to head to it shouldn't cause a weird "flicker" anymore. (This: https://youtu.be/AhCFvs9iJn8?t=94)

- School: Tweaked a light by the Boys' Dorm that lit roughly half of the campus, so the area by the gates is no longer dark, just like in the manual and the BradyGames guide.

- School: Tweaked parking lot light so the little island area for the collectable isn't completely dark anymore.

- School: Harrington House shouldn't feel dark anymore.

- School: Roof lighting should be a little more consistent.

Quite a bit more related to the school. Check it out in-game!

- Bullworth Town: The abandoned motel should now be properly lit. This seems like another oversight, as the

📊 Mod Details

Game
Bullyscholarshipedition Mods
Author
SimonBestia
Version
1.7.1
Downloads
14,619
Endorsements
183
Category
Miscellaneous
Created
2/21/2025
Updated
8/31/2026
Tags
Replacer, Models/Meshes, Textures, Lighting, Visual Effects/Particles

🔧 How to Install Bully: Scholarship Edition Mods

Install via a mod manager (Vortex or Mod Organizer 2). Most mods drop into the game folder.

📖 Full step-by-step install guide for Bully: Scholarship Edition →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Bully: Scholarship Edition commands, item IDs, and more.

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