World Wars Weapons Pack

⭐ ⭐⭐ (1,592 endorsements) 📥 77,776 downloads 📌 v11 📅 8/6/2019
⚪ Last updated 2022

By VlodAk · Weapons

⬇ Download Mod Source: Nexus Mods 📅 Updated: 2/13/2022 📅 Created: 8/6/2019

🔍 Analysis

  • 👍 2.0% endorsement rate — high engagement, a strong quality signal
  • 🏆 #42 of 371 Weapons mods in this game by downloads

📋 About This Mod

Updated for game version U10

Greetings, fellow B&S user !

Here is a weapons pack containing 10 US and german Weapons from WW1 and WW2 !

What you can find inside :

-> Under "WWII" (custom category) in the book :

-Karabiner98K

-Knife bayonet

-Karabiner98K bayonet

-Mk2 Grenade

-Stielhandgranate

-7Pack Stielhandgranate

-Trench Shovel

How to use :

The rifles spawn without bayonet and scope, you can attach them by touching them with the rifle. To detach a bayonet, grab it and press the trigger (on your controller). To detach a scope, grab it and press the spell menu button.

The rifles and handguns can shoot (using the trigger on your controller) and the bayonets can be thrown like daggers.

Due to the way B&S handles collisions in U9, bullets may not work every time and won't work if you're too close to an enemy.

The script tries to fix that but it's not perfect.

Don't worry too much about it though, most of the time, bullets will work as intended.

The Karabiner98K has to be re-armed after every shot.

The M1Garand can shoot 8 rounds before ejecting the empty clip, you then have to re-arm it to shoot again. You can also cock it anytime to refill it with 8 bullets.

To re-arm a rifle, grab the bolt and press the trigger (of your controller, not the rifle).

The zoom of the Karabiner scope can be modified by grabbing it and pressing the spell menu button.

The grenades can explode, to turn one on : press the spell menu button and release it, you should here a "clic", after that you have 4 seconds (modifiable in json files) to throw it away.

The explosion make enemies fly some meters away, does some damage depending on how close to the explosion the victim is. It also has a random probability to rip some limbs off.

Grenades can also be used with fire and gravity spells, the blast force and radius can be increased with the level of imbuing.

-> no charge : normal explosion

-> half charged : blast multiplied by 1. 5

-> fully charged : blast is doubled

Shot Force, animation speed and volume of the shot sound are configurable in the Item_Weapon_.json, lines 82-84. (For handguns and rifles)

Blast Force, radius, volume of the explosion sound and delay are configurable in the Item_Weapon_.json lines 82-86. (For Grenades)

Time before despawn is configurable in the Item_Weapon_.json lines 82. (For bullets, bullet cases, garand clip)

If you want other world wars weapons :

https://www.nexusmods.com/bladeandsorcery/mods/284   <- Maschinenpistole 40 (not updated to U10 yet)

https://www.nexusmods.com/bladeandsorcery/mods/1626 <- Winchester M1912 Shotgun

If you're more into russian weapons :

https://www.nexusmods.com/bladeandsorcery/mods/228   <- Mosin Nagant

https://www.nexusmods.com/bladeandsorcery/mods/271   <- Nagant M1895 (not updated to U10 yet)

Changelog :

V11 : update to U10

v10 : -update to U9

-bayonets and scope manually detachable

v9 : better imbuing textures for melee weapons and grenade MK2

v8 :  -update to U8. 3

-spell imbuing for guns and grenades

-grenades activation now on spell menu button

v7 :  -animation and new model for the MauserC96

-fixed : handgun bullet not appearing + kills not appearing in score book

-shots vfx modified

-M1Garand clip visual upgraded

v6 :  -zoom of the scope modifiable

-animations for the coltM1911 and rifles

-cock-it-yourself :

-M1Garand : has to be cocked once the clip is empty (it jumps out), can be cocked anytime to get a fill the magazine up (8 bullets)

-Karabiner98K : has to be re-armed after every shot

v5 : 'pierce through' rifle bullet + new version of a Karabiner98K with a scope

v4 : udpate to u7

v3 : -dismemberment and damage added for grenades

-the 7pack genade has a 3 times bigger visual explosion effect than other grenades

-the 98k bayonet is bigger to better fit the size of a real one

-the MauserC96 is a bit bigger due to some people complaining about it being to small

v2 : custom behavior for the M1Garand : it shoots faster a

🤖 AI-enhanced — based on mod data

World Wars Weapons Pack adds 10 US and German firearms and melee weapons from WW1 and WW2 to Blade & Sorcery, including rifles, pistols, grenades, and bayonets. It features functional shooting, attachable bayonets and scopes, and explosive grenades. The mod is updated for game version U10 and has received 1,592 endorsements.

✨ Key Features

Adds 10 WW1 and WW2 weapons: M1 Garand, Colt M1911, Karabiner 98K, Mauser C96, knife bayonet, Karabiner 98K bayonet, Mk2 grenade, Stielhandgranate, 7-pack Stielhandgranate, and trench shovel.
Rifles and handguns can shoot using the controller trigger; bayonets can be thrown like daggers.
Rifles spawn without bayonet and scope; you can attach them by touching them with the rifle.
Detach bayonets by grabbing and pressing the trigger; detach scopes by grabbing and pressing the spell menu button.
The Karabiner 98K must be re-armed after every shot; the M1 Garand shoots 8 rounds before ejecting the clip and can be cocked to refill.
Grenades can be activated by pressing the spell menu button and release, giving 4 seconds (modifiable in JSON files) to throw.
Explosions make enemies fly and deal damage based on proximity.

📊 Pros & Cons

✅ Pros

  • High download count of 77,776 indicates strong community interest.
  • Endorsement count of 1,592 shows positive reception from users.
  • Updated for game version U10, ensuring compatibility with recent game updates.

⚠️ Cons

  • Bullets may not work every time and won't work if too close to an enemy due to collision handling in U9.
  • The Karabiner 98K requires re-arming after every shot, which may be tedious for some players.
  • Grenade activation requires precise timing and may be tricky to use effectively.
🎯 Is This For You?
This mod is for Blade & Sorcery players who enjoy historical firearms and want to add authentic WW1/WW2 weapons to their gameplay. It's ideal for those who like realistic gun mechanics, such as manual re-arming and clip ejection. Players who prefer simple, always-reliable weapons might find the shooting quirks frustrating.
📦 Install:Easy· 2-3 minutes

💡 Beginner Tips

  • When using rifles, remember to re-arm after each shot by grabbing the bolt and pressing the trigger.
  • For grenades, activate them by pressing the spell menu button and release, then throw within 4 seconds.
  • Attach bayonets and scopes by touching them to the rifle; detach by grabbing and pressing the appropriate button.

📊 Mod Details

Game
Blade And Sorcery Mods
Author
VlodAk
Version
11
Downloads
77,776
Endorsements
1,592
Category
Weapons
Created
8/6/2019
Updated
2/13/2022

🔧 How to Install Blade & Sorcery Mods

Use Vortex or manual. Drop mods into /Mods/ folder.

📖 Full step-by-step install guide for Blade & Sorcery →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Blade & Sorcery commands, item IDs, and more.

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