Vendor Trash (1.0)
⚪ Last updated 2024Preview

🔍 Analysis
- 👍 1.3% endorsement rate — high engagement, a strong quality signal
- 🏆 #50 of 89 Miscellaneous mods in this game by downloads
📋 About This Mod
This mod does the following things:
1) When you holster a weapon or shield from an NPC or a random spawn, it becomes yours. Because why shouldn't it? (This doesn't work on weapons owned by the shop, and you have to actually place it in a weapon holster. Simply picking it up is not enough to make it yours.)
2) Some of the smaller weapons are now storable in the inventory. Not all weapons, just those that could conceivably be stored, like daggers and some small axes and swords. (What else are you going to do with all that space? If you place a weapon in your inventory without first placing it in your holster to change ownership, it will still remain in your inventory when you change areas. No need to worry about setting things as yours by holstering them first)
3) Valuable loot (like coins and crystal shards) has a VERY small chance of spawning in place of certain props, like books and skulls. (This is a very subtle change and likely won't impact play much.)
4) Certain props that can be stored in the inventory already with no sell value (books, skulls, some pottery) have been given a very small sell value. Think 2-10 coins max.
This mod is incompatible with:
Nothing, now. It will support all mod weapons and nothing will stop it from doing that. The only thing that might conflict is anything that modifies certain base game loot tables, and that will not be game breaking.
This mod exists because:
1) I really enjoy playing Crystal Hunt but I hate that you can't loot weapons from the battlefield. They are the same tier as the ones you're using usually, you can only hold like 4, and it locks you out of owning some of the cooler (to me) things like the ancient shovel.
2) It's jarring to load out of one level and load into another with your gear shifted around or just straight up replaced/missing. If you make a change, it should persist from place to place, not magically reset causing you to lose things you picked up.
3) I want the fucking shovel.
Vendor Trash tweaks loot mechanics so weapons you pick up become owned when sheathed, with other small changes. It now supports modded weapons. With 274 endorsements and 21,524 downloads, it's a niche utility for players tired of stolen item penalties.
✨ Key Features
📊 Pros & Cons
✅ Pros
- No more stolen weapon penalties after a fight.
- Works with modded weapons, so your favorite gear is covered.
- Lightweight tweak that fits into any load order.
⚠️ Cons
- Only affects weapons, not armor or other loot.
- Last updated in June 2024; may not support the latest game patches.
- Small scope means it might not matter if you don't loot often.
For players who hate the 'stolen' tag on looted weapons and want a cleaner inventory. Also good for modders who use custom weapons and want them to behave like vanilla ones.
💡 Beginner Tips
- Sheathe a weapon after looting to make it owned.
- Test with a modded weapon to ensure compatibility.
📊 Mod Details
- Game
- Blade And Sorcery Mods
- Author
- Kaji
- Version
- 0.2
- Downloads
- 21,524
- Endorsements
- 274
- Category
- Miscellaneous
- Created
- 6/25/2024
- Updated
- 6/26/2024
🧩 Commonly Used Together
Users add these mods to the same collections — a real compatibility signal, not an AI guess.
🔧 How to Install Blade & Sorcery Mods
Use Vortex or manual. Drop mods into /Mods/ folder.
📖 Full step-by-step install guide for Blade & Sorcery →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Blade & Sorcery commands, item IDs, and more.
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