Improved Collisions (U1.0)

⭐ ⭐ (176 endorsements) 📥 26,856 downloads 📌 v1.1 📅 10/12/2025
🟡 Updated this year

By SixStars · Gameplay

⬇ Download Mod Source: Nexus Mods 📅 Updated: 12/10/2025 📅 Created: 10/12/2025

🔍 Analysis

  • 👍 0.7% endorsement rate
  • 🏆 #94 of 153 Gameplay mods in this game by downloads

📋 About This Mod

This is the before

This is the after

Also, please note that this mod will probably come at a performance cost, but the performance cost shouldn't be that bad, depending on your specs and how many enemies you're fighting at the same time. I will try to make this mod have better performance in-game in the coming updates. 

Mod Options (if you're gonna change Mod Options, you  have to get a new weapon after you change them )

Collision Detection Settings

Raycast Segments

  • []Controls how many collision checks are performed along the weapon’s path each frame[/]

    []Higher = more accurate, but more CPU usage[/]

    []Lower = better performance, but might miss very fast swings[/]

    []Range: 2–16[/]

    []Default: 5[/]

    []Recommended: 5–7 for normal gameplay, 10+ for high-speed combat mods[/]

Velocity Threshold

  • []Minimum weapon speed (m/s) before enhanced collision checks activate[/]

    []Lower = more frequent checks (higher CPU use)[/]

    []Higher = only fast swings get enhanced (better performance)[/]

    []Range: 0. 5–5. 0[/]

    []Default: 2. 0[/]

    []Recommended: 2. 0 m/s for most users (lower for heavy weapons)[/]

Adaptive Checking

  • []Automatically increases collision checks when weapon speed is very high[/]

    []Prevents fast swings from phasing through enemies[/]

    []Performance Impact: Minimal[/]

    []Default: ON[/]

    []Recommended: Keep ON unless experiencing lag[/]


Physics Settings

  Max Penetration Depth

  • []Max allowed overlap distance (m) before correction is applied[/]

    []Lower = stricter enforcement (less sinking)[/]

    []Higher = looser enforcement (more lenient visuals)[/]

    []Range: 0. 01–0. 19[/]

    []Default: 0. 1[/]

    []Recommended: 0. 05–0. 1 for realism[/]

Solver Iterations

  • []Number of times Unity’s physics solver runs per frame[/]

    []Higher = more accurate physics, but more CPU-intensive[/]

    []Range: 10–40[/]

    []Default: 20[/]

    []Recommended: 20 for most PCs, 30+ for extra stability[/]

Max Angular Velocity

  • []Limits how fast weapons can spin (°/s)[/]

    []Prevents unrealistic spinning during impacts[/]

    []Range: 30–100[/]

    []Default: 50[/]

    []Recommended: 50°/s (increase if weapons feel sluggish)[/]

Apply Torque on Impact

  • []Applies force at the hit point instead of the center of mass[/]

    []ON = More realistic impacts (enemies spin if hit off-center)[/]

    []OFF = Cleaner impacts (less ragdoll chaos)[/]

    []Default: OFF[/]

    []Recommended: OFF for stability, ON for realism[/]

Velocity Iterations

  • []Determines how often velocity changes are recalculated[/]

    []Higher = more accurate momentum transfer[/]

    []Default: 10 (1. 0× multiplier)[/]

    []Recommended: Default unless you notice force issues[/]


Collider Settings

Radius Multiplier

  • []Adjusts collision sphere size around weapon parts[/]

    []Higher = larger detection area (easier hits)[/]

    []Lower = smaller area (more precise, may miss glancing blows)[/]

    []Range: 0. 5×–2. 75×[/]

    []Default: 1. 0×[/]

    []Recommended: 1. 0–1. 5× for most weapons, 1. 5–2. 0× for thin blades[/]


Advanced Settings

Debug Visualization

  • []Displays visual indicators of collision paths and spheres (for mod devs)[/]

    []Default: OFF[/]

    []Performance Impact: None in release builds[/]


Performance Tips For Lower-End PCs:

  • []Raycast Segments: 3–4[/]

    []Velocity Threshold: 3. 0 m/s[/]

    []Adaptive Checking: OFF[/]

    []Solver Iterations: 15[/]

  For High-End PCs:

[]Raycast Segments: 8–10[/]

[*]Velocity Threshold: 1. 0

🤖 AI-enhanced — based on mod data

Improved Collisions (U1.0) is a gameplay mod by SixStars that enhances weapon collision detection in combat, reducing instances of fast swings phasing through enemies. It offers configurable settings like raycast segments and velocity threshold, with a noted performance cost that the author plans to optimize in future updates.

✨ Key Features

Enhanced collision detection along the weapon's path each frame
Configurable Raycast Segments (2–16, default 5) to balance accuracy and CPU usage
Velocity Threshold setting (0.5–5.0 m/s, default 2.0) to control when enhanced checks activate
Adaptive Checking automatically increases collision checks during very fast swings
Max Penetration Depth setting to control overlap correction
Mod options require equipping a new weapon after changes to take effect

📊 Pros & Cons

✅ Pros

  • 176 endorsements indicate community approval
  • 26,856 downloads show significant usage
  • Active development with a recent update on 2025-12-10

⚠️ Cons

  • Performance cost may be noticeable depending on specs and enemy count
  • Requires re-equipping a weapon after changing mod options
  • High raycast settings can increase CPU usage significantly
🎯 Is This For You?
This mod is for players who are frustrated by weapons phasing through enemies during fast combat, especially those using high-speed combat mods. It's also for users who enjoy fine-tuning gameplay mechanics. Players with lower-end systems or those who prefer minimal performance impact might want to skip it or use conservative settings.
📦 Install:Easy· 1-2 minutes

💡 Beginner Tips

  • Start with default settings (Raycast Segments 5, Velocity Threshold 2.0) to balance performance and accuracy.
  • If you experience lag, lower Raycast Segments or increase Velocity Threshold.
  • Remember to get a new weapon after changing mod options for changes to apply.

📊 Mod Details

Game
Blade And Sorcery Mods
Author
SixStars
Version
1.1
Downloads
26,856
Endorsements
176
Category
Gameplay
Created
10/12/2025
Updated
12/10/2025

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