Improved Collisions (U1.0)
🟡 Updated this yearPreview

🔍 Analysis
- 👍 0.7% endorsement rate
- 🏆 #94 of 153 Gameplay mods in this game by downloads
📋 About This Mod
This is the before
This is the after
Also, please note that this mod will probably come at a performance cost, but the performance cost shouldn't be that bad, depending on your specs and how many enemies you're fighting at the same time. I will try to make this mod have better performance in-game in the coming updates.
Mod Options (if you're gonna change Mod Options, you have to get a new weapon after you change them )
Collision Detection Settings
Raycast Segments
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[]Controls how many collision checks are performed along the weapon’s path each frame[/]
[]Higher = more accurate, but more CPU usage[/]
[]Lower = better performance, but might miss very fast swings[/]
[]Range: 2–16[/]
[]Default: 5[/]
[]Recommended: 5–7 for normal gameplay, 10+ for high-speed combat mods[/]
-
[]Minimum weapon speed (m/s) before enhanced collision checks activate[/]
[]Lower = more frequent checks (higher CPU use)[/]
[]Higher = only fast swings get enhanced (better performance)[/]
[]Range: 0. 5–5. 0[/]
[]Default: 2. 0[/]
[]Recommended: 2. 0 m/s for most users (lower for heavy weapons)[/]
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[]Automatically increases collision checks when weapon speed is very high[/]
[]Prevents fast swings from phasing through enemies[/]
[]Performance Impact: Minimal[/]
[]Default: ON[/]
[]Recommended: Keep ON unless experiencing lag[/]
Physics Settings
Max Penetration Depth
-
[]Max allowed overlap distance (m) before correction is applied[/]
[]Lower = stricter enforcement (less sinking)[/]
[]Higher = looser enforcement (more lenient visuals)[/]
[]Range: 0. 01–0. 19[/]
[]Default: 0. 1[/]
[]Recommended: 0. 05–0. 1 for realism[/]
-
[]Number of times Unity’s physics solver runs per frame[/]
[]Higher = more accurate physics, but more CPU-intensive[/]
[]Range: 10–40[/]
[]Default: 20[/]
[]Recommended: 20 for most PCs, 30+ for extra stability[/]
-
[]Limits how fast weapons can spin (°/s)[/]
[]Prevents unrealistic spinning during impacts[/]
[]Range: 30–100[/]
[]Default: 50[/]
[]Recommended: 50°/s (increase if weapons feel sluggish)[/]
-
[]Applies force at the hit point instead of the center of mass[/]
[]ON = More realistic impacts (enemies spin if hit off-center)[/]
[]OFF = Cleaner impacts (less ragdoll chaos)[/]
[]Default: OFF[/]
[]Recommended: OFF for stability, ON for realism[/]
-
[]Determines how often velocity changes are recalculated[/]
[]Higher = more accurate momentum transfer[/]
[]Default: 10 (1. 0× multiplier)[/]
[]Recommended: Default unless you notice force issues[/]
Collider Settings
Radius Multiplier
-
[]Adjusts collision sphere size around weapon parts[/]
[]Higher = larger detection area (easier hits)[/]
[]Lower = smaller area (more precise, may miss glancing blows)[/]
[]Range: 0. 5×–2. 75×[/]
[]Default: 1. 0×[/]
[]Recommended: 1. 0–1. 5× for most weapons, 1. 5–2. 0× for thin blades[/]
Advanced Settings
Debug Visualization
-
[]Displays visual indicators of collision paths and spheres (for mod devs)[/]
[]Default: OFF[/]
[]Performance Impact: None in release builds[/]
Performance Tips For Lower-End PCs:
-
[]Raycast Segments: 3–4[/]
[]Velocity Threshold: 3. 0 m/s[/]
[]Adaptive Checking: OFF[/]
[]Solver Iterations: 15[/]
[]Raycast Segments: 8–10[/]
[*]Velocity Threshold: 1. 0
Improved Collisions (U1.0) is a gameplay mod by SixStars that enhances weapon collision detection in combat, reducing instances of fast swings phasing through enemies. It offers configurable settings like raycast segments and velocity threshold, with a noted performance cost that the author plans to optimize in future updates.
✨ Key Features
📊 Pros & Cons
✅ Pros
- 176 endorsements indicate community approval
- 26,856 downloads show significant usage
- Active development with a recent update on 2025-12-10
⚠️ Cons
- Performance cost may be noticeable depending on specs and enemy count
- Requires re-equipping a weapon after changing mod options
- High raycast settings can increase CPU usage significantly
This mod is for players who are frustrated by weapons phasing through enemies during fast combat, especially those using high-speed combat mods. It's also for users who enjoy fine-tuning gameplay mechanics. Players with lower-end systems or those who prefer minimal performance impact might want to skip it or use conservative settings.
💡 Beginner Tips
- Start with default settings (Raycast Segments 5, Velocity Threshold 2.0) to balance performance and accuracy.
- If you experience lag, lower Raycast Segments or increase Velocity Threshold.
- Remember to get a new weapon after changing mod options for changes to apply.
📊 Mod Details
- Game
- Blade And Sorcery Mods
- Author
- SixStars
- Version
- 1.1
- Downloads
- 26,856
- Endorsements
- 176
- Category
- Gameplay
- Created
- 10/12/2025
- Updated
- 12/10/2025
🧩 Commonly Used Together
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