Bloodborne - Hunters Arsenal (U12)

⭐ ⭐⭐ (3,152 endorsements) 📥 212,227 downloads 📌 v2.5 📅 9/19/2019
⚪ Last updated 2023

By Razorwire · Weapons

⬇ Download Mod Source: Nexus Mods 📅 Updated: 4/5/2023 📅 Created: 9/19/2019
⚠️ Potentially Incompatible — Recent Game Update

This mod may not work until the author updates it. Check for an update, or see the rollback guide.

🔍 Analysis

  • 👍 1.5% endorsement rate — high engagement, a strong quality signal
  • 🏆 #15 of 371 Weapons mods in this game by downloads

📋 About This Mod

The u12 version is an early release and hasn't been fully tested. MOST weapons have been tested and work fine.

The maps are coming soon.

SPECIAL INSTRUCTIONS FOR V2. 2

"As of version 2. 2 hinged and sliding weapons like the Saw Cleaver, Reiterpallasch, Church Pick, etc... will require you to hold the Action button and flick/move your wrist quickly to transform them. Whip weapons work similarly, however to de-activate them hold the Action button and smack them into the ground. This is as how they are transformed in Bloodborne and will be the new standard going forward, if you do not like this change, there is a toggle in the .json files "moveToActivate" that can be changed to "False".SPECIAL INSTRUCTIONS FOR V2.

"NEW to version 2. 0 is the Equipment Pouch, it is highly recommended you equip this in your right hip slot if you plan on using firearms or the Holy Moonlight Sword. You can touch it with your action button to pull out either a Blood Syringe (which you can inject into your hand to heal) if you are holding a trick weapon, or a bullet if you have a firearm in your hand, while holding a bullet in your hand, move it up to the barrel of your firearm and press the action button again to reload it. Items can also be returned to the pouch if grabbed by mistake. The Gatling Gun, Flamesprayer, and Rosmarinus will automatically drain Quicksilver bullets and do not require reloading.

An equipment holds 5x Blood Syringes, 20x Quicksilver Bullets, 20x Lead Bullets, and can replenished from the book (currently), and (later) by looting enemies. Lead Bullets can currently not be replenished.

Some Trick Weapons cannot be Imbued, this is for lore reasons, most being arcane weapons. The whirligig saw is just a hassle to set up and I haven't gotten around to it yet. Imbuing whips can be buggy, do so at your own risk.

Explosives should be safer to use now and break NPCskeletons less often while dismembering them, however if you don't want to risk it, dismembering can be toggled off in the JSON files."

Your Action button, which is used to transform or activate the Trick Weapons depends on the type of controller you have, it's the same button that normally brings up the Magic menu.

DISCLAIMER: These are powerful weapons, designed by madmen and scholars. Used to fight nightmarish, otherwordly, monstrosities... NOT a bunch of dudes running around in skimpy leather armor pirouetting with swords.

All firearms require bullets now, either Quicksilver or Lead (Yharnam Stockpile weapons). Equip an Equipment Pouch to your left or right hip slot then use the Action button on it to remove a bullet while holding your firearm.

Special Weapons:

Holy Moonlight Sword: Run your hand across its surface to transform it, hold down trigger (while dual handing) and swing to release a deadly bolt of moonlight. REQUIRES an Equipment Pouch, as it consumes 1 quicksilver bullet.

Retractable Whip Weapons:

Beast Cutter

Threaded Cane

Boom Hammer:

Pull back the spike, at the end of the hammer, with your hand to ignite the furnace within. This greatly buffs its damage output and will send your

enemies flying in a fiery blaze, however after each successful hit the hammer resets itself.

Whirligig Saw:

Whirligig Saw, while your hand is resting over the trigger, press the Action button to start up the saw and begin hacking your enemies to pieces. Like the Kirkhammer and Ludwig's Great Sword it can also transform into a 2nd form. In this case a lengthy mace with a sharp tip. Do so by holding the weapon over your back holsters and pressing the Action button, do it again to re-attach it.

Bloodletter:

Can only be transformed in

🤖 AI-enhanced — based on mod data

Bloodborne - Hunters Arsenal (U12) is a weapons mod for Blade & Sorcery that adds Bloodborne-inspired trick weapons and firearms. It features transforming weapons, an equipment pouch for reloading, and requires manual transformation via action button and wrist movement. The U12 version is an early release with most weapons tested.

✨ Key Features

Adds Bloodborne-inspired trick weapons and firearms.
Hinged and sliding weapons transform by holding the action button and flicking your wrist.
Whip weapons deactivate by holding the action button and smacking them into the ground.
Includes an Equipment Pouch for storing Blood Syringes, Quicksilver Bullets, and Lead Bullets.
Firearms can be reloaded by holding a bullet and moving it to the barrel.
Gatling Gun, Flamesprayer, and Rosmarinus automatically drain Quicksilver bullets without reloading.

📊 Pros & Cons

✅ Pros

  • High download count of 212,227 indicates popularity.
  • 3,152 endorsements show community approval.
  • Regular updates with version 2.2 and U12 early release demonstrate active development.

⚠️ Cons

  • U12 version is an early release and hasn't been fully tested.
  • Some trick weapons cannot be imbued for lore reasons, and imbuing whips can be buggy.
  • Lead Bullets cannot currently be replenished, limiting sustained use.
🎯 Is This For You?
This mod is for Bloodborne fans and Blade & Sorcery players who enjoy detailed weapon mechanics and immersive transformation systems. It's ideal for those who appreciate lore-accurate implementations and don't mind early-access bugs. Players seeking fully polished, bug-free content may want to wait for a more stable release.
📦 Install:Medium· 5-10 minutes

💡 Beginner Tips

  • Equip the Equipment Pouch in your right hip slot to use firearms and the Holy Moonlight Sword.
  • Practice the wrist-flick transformation for hinged weapons to get used to the new mechanic.
  • If you prefer the old transformation style, set 'moveToActivate' to 'False' in the .json files.

📊 Mod Details

Game
Blade And Sorcery Mods
Author
Razorwire
Version
2.5
Downloads
212,227
Endorsements
3,152
Category
Weapons
Created
9/19/2019
Updated
4/5/2023

🧩 Commonly Used Together

Users add these mods to the same collections — a real compatibility signal, not an AI guess.

🔧 How to Install Blade & Sorcery Mods

Use Vortex or manual. Drop mods into /Mods/ folder.

📖 Full step-by-step install guide for Blade & Sorcery →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Blade & Sorcery commands, item IDs, and more.

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