Manual Vita-Chambers
🟠 Updated over a year agoPreview

🔍 Analysis
- 🏆 #86 of 124 Miscellaneous mods in this game by downloads
📋 About This Mod
Does it feel silly to you that only one Vita-Chamber in Rapture has to be manually activated? Then this might do the trick!
Something that always bothered me when playing BioShock was how each Vita-Chamber must consume gigawatts of power with all the lightning it constantly emits, yet somehow they have all been left turned on. You would think that in a place like Rapture, most of them would have been shut down to reduce expenses.
Well, this mod fixes that. Instead of each Vita-Chamber being active by default, now each Vita-Chamber is inactive by default. You have to turn a Vita-Chamber on yourself, manually, to make use of it.
Requires TFC Installer to install.
Compatibility
-
[]Not compatible with the original BioShock
[
]Not tested with the Deep Pockets mod[]Not tested with the Steam version of BioShock Remastered
[]Compatible with the GOG version of BioShock Remastered
Credits
-
[]Irrational Games for developing BioShock
[
]FCH823 for developing the tools to make UE2 modding possible - PhantomThief06 on the BioShock Modding Hub for helping me find the scripts that manage Vita-Chamber activation
-
[]Irrational Games for developing BioShock
📊 Mod Details
- Game
- Bioshock Mods
- Author
- Lord Nyriox
- Version
- 1.0
- Downloads
- 135
- Endorsements
- 7
- Category
- Miscellaneous
- Created
- 2/20/2025
- Updated
- 2/20/2025
🔧 How to Install BioShock Mods
Install via a mod manager (Vortex or Mod Organizer 2). Most mods drop into the game folder.
📖 Full step-by-step install guide for BioShock →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for BioShock commands, item IDs, and more.
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