More Arenas

⭐ ⭐⭐ (1,369 endorsements) 📥 91,528 downloads 📌 v4.3 📅 2/24/2022
🟠 Updated over a year ago

By FoozleMcDoozle · Scenes and Maps

⬇ Download Mod Source: Nexus Mods 📅 Updated: 6/15/2025 📅 Created: 2/24/2022

🔍 Analysis

  • 👍 1.5% endorsement rate — high engagement, a strong quality signal
  • 🏆 #3 of 14 Scenes and Maps mods in this game by downloads

📋 About This Mod

I don't know about you, but I usually start the game off by going from town to town fighting in tournaments to get renown and equipment in the early game. I pretty quickly realized that each culture only has a single faction that all of its towns use. So, I decided to make some new arenas for all the factions to give a bit more variety. I also tried to make the arenas a little bit more complex and interesting than the base game arenas, which are usually very open, flat, and in my opinion, kind of boring.

List of new maps and their locations:

Empire

Flooded Arena: Diathma, Zeonica, Ortysia, Vostrum

Based off a legend about how the Coliseum was filled with water to allow for mock naval battles, I had the idea to make an arena that was (partially) filled with water, with a central island of land and wooden plank bridges and platforms built across the arena.

Sand Pit: Saneopa, Argoron, Amitatys, Lycaron

Based a little bit off the arena from TES Oblivion, this map has a pillar by each of the 4 corners and a central pit, accessible from 4 sides, quite similar to the base game empire arena, but gives a little bit more cover from all those god damn arrows and javelins.

Empire Alley: Phycaon, Rhotae, Danustica, Amprela

Not really "lore-friendly" even compared to other maps in this mod, this one doesn't actually take place in a proper arena, instead it's basically a street fight in the middle of an alley (more of a courtyard, really) in an empire city. Try not to think about why lords would be fighting there in tournaments as well.

Sturgia

Cliff Arena: Varcheg, Tyal, Revyl

An arena flanked on one side by a large cliff face, with rock outcroppings in the center and edges. Hopefully this map is a bit more interesting than the lovely mud pit called arena_sturgia_a (the base game sturgia arena)

Aserai

Sand Ruins: Quyaz, Hubyar, Sanala

A Sand filled pit that slopes down to a raised platform in the center, assessable from 2 side. The regular Aserai arena is a big circle of sand, so I thought I would make a big circle of sand with half a house plopped in the center. Aserai's tournaments tend to be very cavalry based, so having a structure in the center makes the fights flow in a interesting circular motion, around the ruin. I think its neat, at least.

Oasis Arena: Qasira, Husn Fulq

What better way to show off your wealth and flex on your less wealthy rival tribes in the desert than by having people fight in a big pool of water.

Battania

Forest Arena: Marunath, Car Banseth, Pen Cannoc

For a faction that supposedly remembers the time when forests stretched across the now-empire, they certainly seem to have no issues clearing those forests away from where ever they live. So I did them a favor and made an arena that is not completely deforested. Considering that Battania tournaments usually result in the player getting sniped from across the map or one shot by a lord with a big sword/axe, the trees also provide some cover from at least one of those two eventualities.

Vlandia

Jousting Arena: Sargot, Pravend, Galend

It's Vlandia, there's nothing more Vlandian than a jousting style arena

Rock Pond: Ocs Hall, Jaculan

A square(ish) map that features a central pond and rock formation that can be used as high ground. Provides some defense against horsemen in Vlandian tournament and a vantage for shooting (or for me, missing with) a crossbow. It also looks cool, which is important for me at least.

Khuzait

Khuzait Cliffs: Makeb, Baltakhand , Odokh

A relatively simple map thats kind of similar to the base game Khuzait map, but a little bigger.

Installation

Download module from Nexus, unzip into your Bannerlord Module's folder. Or use Nexus to install, I would recommend loading it towards the bottom of your load order, especially if you have a mod that effects settlements on the main map.

There are 2 files, regular and wEditData, the wEditData version contains SceneEditData that is nessicary to open the scenes properly in the modding kit, feel free to poke around inside of the scenes if you want. If you don't want to do that, or you have no idea what any of this means, you do not need to download the wEditor version, if you do want to check out the scenes in editor, you do not need the regular version, the wEditData version is the regular + SceneEditData, so having both is redundant. The wEditData version is a much bigger file, so you should probably download the regular version unless you specifically know that you want to open the scenes in the modding kit. there is no difference between them in the actual game.

Should work fine to insta

🤖 AI-enhanced — based on mod data

More Arenas adds new tournament arena scenes for Bannerlord's Empire, Sturgia, and Aserai cultures, replacing many vanilla arenas with more complex designs featuring water, cover, and verticality. It's for tournament-focused players who want visual and tactical variety, with community backing (1,369 endorsements, 91,528 downloads) and a June 2025 update.

✨ Key Features

Adds a new Empire arena "Flooded Arena" partially filled with water, featuring a central island and wooden plank bridges/platforms, available at Diathma, Zeonica, Ortysia, and Vostrum.
Adds an Empire "Sand Pit" arena with four corner pillars and a central pit accessible from four sides, at Saneopa, Argoron, Amitatys, and Lycaron.
Adds an Empire "Empire Alley" courtyard street-fight map at Phycaon, Rhotae, Danustica, and Amprela, explicitly not lore-friendly.
Adds a Sturgia "Cliff Arena" flanked by a large cliff face with rock outcroppings in the center and edges, at Varcheg, Tyal, and Revyl.
Adds an Aserai "Sand Ruins" arena at Quyaz, Hubyar, and Sanala.

📊 Pros & Cons

✅ Pros

  • Over 91k downloads and 1.3k endorsements — players clearly dig these arenas.
  • Variety across three factions: Empire, Sturgia, and Aserai get unique new maps.
  • Designs add actual cover and verticality, breaking up the boring flat vanilla arenas.

⚠️ Cons

  • Only three of six cultures get new arenas so far; Battania, Vlandia, and Khuzait remain vanilla.
  • Empire Alley is explicitly not lore-friendly (street fight in a city, not an arena).
🎯 Is This For You?
For Bannerlord players who spam tournaments early game and are tired of seeing the same arena in every Empire town. If you want more tactical variety with cover and water features in your fights, this is for you. Skip if you're looking for a total conversion or new arenas for Battania, Vlandia, or Khuzait.
📦 Install:Easy· Under 1 minute (drop into Modules folder)

💡 Beginner Tips

  • Drop the mod folder into Mount & Blade II Bannerlord/Modules and enable it in the launcher — no dependencies needed.
  • Use tournaments to quickly test each new arena: fast travel to the listed towns (e.g., Diathma for Flooded Arena) and queue up.

📊 Mod Details

Game
Bannerlord Mods
Author
FoozleMcDoozle
Version
4.3
Downloads
91,528
Endorsements
1,369
Category
Scenes and Maps
Created
2/24/2022
Updated
6/15/2025

🧩 Commonly Used Together

Users add these mods to the same collections — a real compatibility signal, not an AI guess.

🔧 How to Install Bannerlord Mods

Use Vortex or manual. Enable mods in launcher. Harmony required.

📖 Full step-by-step install guide for Bannerlord →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Bannerlord commands, item IDs, and more.

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