Way of Steel Reprieve Monk Subclass

⭐ — (15 endorsements) 📥 5,693 downloads 📌 v1 📅 2/21/2025
🟠 Updated over a year ago

By nick · Classes

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 2/21/2025 📅 Created: 2/21/2025

🔍 Analysis

  • 👍 0.3% endorsement rate
  • 🏆 #215 of 295 Classes mods in this game by downloads

📋 About This Mod

I made this homebrew subclass because I wanted my monk to wear armor and wield big weapons without dipping into fighter. Also, I was feeling too much pressure to use a shield in this game, so none of the features work if you have a shield

Any movement bonus that you receive from the Monk Class will work with this subclass as long as you're not holding a shield.

Proficiency with all Armor and Martial Weapons

Weaponized Defense: While wielding a weapon and not holding a shield, your Armor Class increases by one. Starting at Level 11, your Armor Class increases by two. The weapon can be either Melee or Ranged.

Steel Reprieve Apprentice: When you reduce an enemy to zero hit points or score a critical hit while not holding a shield, you can use your reaction to take one of the following actions: Dash, Disengage, or Patient Defense. If you take one of these actions, you gain temporary hit points equal to your Proficiency Bonus.

Level 6.

Stunning Strike (Melee): Once per combat, you can use the the melee version of Stunning Strike as a bonus action without expending a ki-point.

Steel Reprieve Journeyman: When you reduce an enemy to zero hit points or score a critical hit while not holding a shield, you can use your reaction to take one of the following actions: Dash, Disengage, or Patient Defense. If you take one of these actions, you gain temporary hit points equal to your Proficiency Bonus plus your Monk Level. While you have these temporary hit points, you have a +1 to Saving Throws and Attack Rolls.

Instrument of War: Increase the damage die of either a melee or ranged weapon to 2d6. Additionally, the weapon becomes magical, can't be disarmed, and has the Finesse property. You can apply this buff to a melee OR ranged weapon once per long rest.

Level 11.

Steel Recoil: Your attacks push enemies back 1. 5m. This passive can be toggled on or off.

Steel Reprieve Master: When you reduce an enemy to zero hit points or score a critical hit while not holding a shield, you can use your reaction to take one of the following actions: Dash, Disengage, or Patient Defense. If you take one of these actions, you gain temporary hit points equal to your Proficiency Bonus plus two times your Monk Level. While you have these temporary hit points, you have a +2 to Saving Throws and Attack Rolls, and resistance to non-magical Bludgeoning, Piercing, and Slashing Damage.

📊 Mod Details

Game
Baldursgate3 Mods
Author
nick
Version
1
Downloads
5,693
Endorsements
15
Category
Classes
Created
2/21/2025
Updated
2/21/2025

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