Oath of the Belmonts Paladin Subclass

⭐ — (59 endorsements) 📥 6,389 downloads 📌 v1.3 📅 12/8/2024
🟡 Updated this year

By nick · Classes

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 10/13/2025 📅 Created: 12/8/2024

🔍 Analysis

  • 👍 0.9% endorsement rate
  • 🏆 #202 of 295 Classes mods in this game by downloads

📋 About This Mod

My homebrew take on the Belmonts from Castlevania. This is my interpretation of their abilities and not meant to be an exact replica. Obviously, there's a whip though.

****Disclaimer: I think that you can break your oath in the same ways that a Devotion Paladin can break their oath. https://bg3.wiki/wiki/Oath_of_Devotion****

Update 12/23/2024 - I added an optional file that updates the Ring of Flinging from Act 1, so that it applies the 1d4 bonus damage to your whip attacks.

Spell List.

Level 1 spells at paladin level 3:

Hunter's Mark

Healing Word

Level 2 spells at paladin level 5:

Level 3 spells at paladin level 9:

Spirit Guardians

Mass Healing Word

Level 1.

Attack: Strength

Damage: 1d6 + Strength

Damage Type: Magical Slashing

Cost: Action

Description: Ranged unarmed attack that scales with your paladin level. A ranged unarmed attack is identical to a thrown weapon attack, so the whip benefits from anything that benefits throwing like Tavern Brawler or Thrown Weapon Fighting, and it also benefits from extra attack at level 5.

Description: Turn into a dire wolf. The dire wolf is identical to the Druid's wildshape dire wolf. At paladin level 5, it benefits from your extra attack feature.

https://bg3.wiki/wiki/Wild_Shape:_Wolf

Cost: Bonus Action Point; Channel Oath Charge

Level 3. 

Remarkable Athlete

Description: This is identical to the remarkable athlete feature that the Champion Fighter gets. Add half of your Proficiency Bonus to any Strength, Dexterity, and Constitution Checks you are not Proficient in, and increase jump distance by 3m.

Spell Properties: Create a water surface

Spell Save: Dexterity against your spell save DC

Spell Success: Apply Holy Fire to targets for four turns. Holy fire does 1d4 radiant damage initially and 1d4 radiant damage at the beginning of subsequent turns. Does double damage to fey, fiends, and undead.

Additionally, a healing beam of light is generated for each target that fails the saving throw. The beam will seek out an ally within 9m who has less than their maximum hit points and heal them for 1d4 + Charisma Modifier hit points. The healing increases to 1d6 and level 7, and 1d8 at level 10.

Spell Fail: Apply Holy Fire to targets for two turns.

Cost: Bonus Action Point; Channel Oath Charge

Holy Precision

Description: You have a +1 bonus to attack rolls against any targets afflicted by Holy Fire. The bonus increases to +2 at level 7, and +3 at level 10.

Level 6.

Primal Strike

Description: Identical to Moon Druid's primal strike. While in beast form, your attacks count as magical for the purpose of overcoming Resistance and Immun

📊 Mod Details

Game
Baldursgate3 Mods
Author
nick
Version
1.3
Downloads
6,389
Endorsements
59
Category
Classes
Created
12/8/2024
Updated
10/13/2025

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