Valdacil's Spell Adjustments (Vanilla and 5E Spells)

⭐ ⭐ (535 endorsements) 📥 357,079 downloads 📌 v4.4.1 📅 12/3/2023
⚪ Last updated 2024

By Valdacil · Spells

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 4/1/2024 📅 Created: 12/3/2023

🔍 Analysis

  • 👍 0.1% endorsement rate
  • 🏆 #10 of 107 Spells mods in this game by downloads

📋 About This Mod

Align some spells to better match Larian's philosophy regarding duration and concentration. Includes modules for Vanilla and 5E Spells.

What is this mod?

This mod started out to align spells added by 5E Spells with Larian's vision based on other BG3 spell durations.  After initially building and testing that module, I discovered there were some vanilla spells that didn't match also, so a module was needed to fix these spells too.  Later additional balance adjustments were added to certain spells some of which are inspired by Syrchalis Rebalance series (with permission).  The mod was initially inspired by the following two mods:

  • []5e Spells - Larian durations (by Lightboom) -- The first of this type and similar philosophy to mine.  However, this mod hadn't been updated since 2023-08-28 at the time this mod was initially developed and was previously outdated.  It did receive some updates after VSA was released.

    []5e Spells Last Until Long Rest (by casualArtifice) -- A bit more current than above, but also hasn't received updates since 2023-10-16 therefore has a potential delta with current 5E Spells.  Also doesn't include summon spells as noted by the author.

    What do you mean 'BG3 Durations'?

    Baldur's Gate 3 being a cRPG means certain concepts of 'real-time' don't apply like they do in tabletop.  This is why Larian chose to modify duration of spells to essentially fit into the following categories (as noted by Lightboom in their mod):

    • []Spells lasting a few turns (1-3 Turns)

      []Spells intended for one combat (10 Turns); These typically require concentration

      []Spells intended for all day (Until Long Rest); Usually don't require concentration in Larian's rules

    However, tabletop (and therefore 5E Spells) have some durations that are 10 minutes (100 Turns), 1 hour (600 Turns), or even 8 hours.

    Spell Adjustment Philosophy

    In addition to the 3 above rules regarding duration, the following philosophy drove design of included changes:

    • []Concentration is for combat spells (Class 1 and 2 above)

      []All Day buffs should not have concentration -- in conjunction with the point above; some vanilla spells that last all day didn't have concentration, some did.  If that all day buff had Concentration and you really want that all day buff you can't use any of the great combat duration spells.  Also losing a Long Rest buff because you took 2 dmg from fire or got knocked down sucks.

      []Summons don't require concentration -- There is precedence for this based on vanilla Summon Woodland Being and Summon Minor Elemental

      Balance Adjustments (v4+)

      After tracking Syrchalis Rebalance series released throughout December 2023, I was inspired by many of the ideas in that series.  There were some neat and innovative changes (like my changes to Hex and H

📊 Mod Details

Game
Baldursgate3 Mods
Author
Valdacil
Version
4.4.1
Downloads
357,079
Endorsements
535
Category
Spells
Created
12/3/2023
Updated
4/1/2024

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