5e Spells

⭐ ⭐⭐⭐ (43,349 endorsements) 📥 4.1M downloads 📌 v2.4.3.0 📅 11/20/2020
🟡 Updated this year

By Celes · Spells

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 5/24/2026 📅 Created: 11/20/2020

🔍 Analysis

  • 👍 1.0% endorsement rate — high engagement, a strong quality signal
  • 🏆 #1 of 107 Spells mods in this game by downloads

📋 About This Mod

This mod adds a number of unimplemented spells into the game, some of which require Norbyte's Script Extender and can be partially configured to gain access to some spells rather than all at once.

Update 2. 2. 0. 0

With this update, the mod has been incorporated into the Mod Configuration Menu (MCM) mod. Please refer to its page for instructions on how to navigate and use it for this mod's configurable features if you aren't already using the mod and the Configuration section to see the option. Additionally, with 2. 4. 0. 0, the ritual spells implementation in the mod has been added as a configurable option in MCM.

This mod is one of the many that serve to add an additional selection of spells from 1st level spells up to 9th level (including cantrips) for all classes and their spell list. Additional lists include the Spell Sniper and Ritual Caster spell lists for spells made in this mod. My purpose in creating this mod was to be implemented in a number of other mods (most  especially my own) to enable additional options, though it is entirely capable of being used alone for the 1st to 6th level spells for the base game. Some specifically require the script extender to work, which should be noted below in the list of spells but for those unable to use the script extender, there are the optional 5e Spells Spell List and 5e Spells Cantrip List mods.

Additionally of note, the spells that would serve as ritual spells added by this mod operate in a similar fashion by only those considered ritual casters, being Bard, Cleric, Druid, Wizard and Warlocks with the Book of Ancient Secrets invocation. Wizards in particular gain a separate ritual spell under the Common tab of the hotbar that allows them to cast any of the applicable ritual spells without needing to prepare them (includes Find Familiar as well for the time being). These work based off the DnD source material works rather than Larian's method for those using the script extender. There might be some hiccups that occur, however, so let me know if you run into issues with those ritual spells (Detect Magic, Unseen Servant, Water Walk and Commune With Nature).

To gain access to spells above 6th level, you must use a mod that includes the spell lists from this mod. Otherwise, they will be unavailable.

Configuration

While the mod is setup through MCM now, you can still opt to modify the .json that is created MCM at the file location: AppData\Local\Larian Studios\Baldur's Gate 3\Script Extender\BG3MCM\Profiles\Default\5eSpells. You can modify the file using any text editor like Notepad, Notepad++ or Visual Studio Code. In order for the options to actually take after you've selected them, you must restart the game. Below is a description of each file:

Remove Spells - This section is separated into spells that originate from 5e Spells

📊 Mod Details

Game
Baldursgate3 Mods
Author
Celes
Version
2.4.3.0
Downloads
4,135,255
Endorsements
43,349
Category
Spells
Created
11/20/2020
Updated
5/24/2026

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