Use 5e Spells with Mystra's Spells

⭐ ⭐ (182 endorsements) 📥 30,975 downloads 📌 v1.1.2.7 📅 7/15/2025
🟡 Updated this year

By Fuyou1066 · Spells

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 8/6/2026 📅 Created: 7/15/2025

🔍 Analysis

  • 👍 0.6% endorsement rate
  • 🏆 #93 of 107 Spells mods in this game by downloads

📋 About This Mod

将重复法术从法术选择列表中删去,这样就不会在角色升级界面看到它们。修复了一些冲突的法术。Remove the duplicated spells form spell lists, so that you won't see them in CC interface. Fixed some conflicting spells.

这个mod需要Script Extender。

5e Spells 和 Mystra's Spells 中有很多重复法术,大部分会视加载顺序而相互覆盖,但仍有个别法术的两个版本会同时出现在角色升级界面。我用了一个脚本,将不会相互覆盖的重复法术从各职业的法术选择列表中删去,这样就不会在升级选择法术时看到两个版本。在删除法术时,我综合考虑了美观、实用和符合规则书这三方面,而不是固定删去某个特定mod的版本。

由于只是从法术选择列表中删去法术,这个mod不会影响以这两个法术为前置mod的其他mod,它们仍然可以正常调用这两个法术mod中的法术。另外,由于我使用脚本动态修改法术选择列表,这个mod不会妨碍法术mod新增法术。

至于剩下的重复法术,你仍可以通过改变这两个法术mod的加载顺序来决定使用哪个版本(后加载的会覆盖先加载的)。

部分法术的两个版本即使会相互覆盖,但还是会相互影响导致bug(尤其是法术容器),本mod也会解决这个问题。碍于工作量,我无法一一检查每个法术的两个版本,因此欢迎在遇到bug时在评论区报告,我会尽快解决它们的冲突。

为了解决这种冲突,我不得不在这个mod中固定一个版本。它可能是从两个版本中择其一,也可能是两个版本的组合,很抱歉我无法让你通过更换加载顺序以决定使用此类法术的某个版本,但我会尽我所能将其固定为一个最好的版本。

可以在Articles中查看法术改动。

加载时置于5eSpells和Mystra's Spells的后方。

已知问题:

法师仍能正常使用魂灵环绕卷轴学习该法术,但直接使用卷轴释放魂灵环绕会导致游戏崩溃(无论是Secret Scrolls for 5e Spells的还是Mystra's Scrolls的都会崩溃)。

致谢:

感谢DiZ91891&Celes创作5e Spells。

感谢randomkilla创作Mystra's Spells。

This mod needs Script Extender.

There are many duplicated spells in 5e Spells and Mystra's Spells. Most of them will be mutually overwritten depending on the loading order, but there are still a few spells whose two versions will appear in CC interface together. I use a script to remove the duplicated spells that don't overwrite each other from the spell lists of every class, so that you won't see two versions when choosing spells during level-up.  When removing duplicated spells, I considered aesthetics, practicality, and compliance with the rulebook comprehensively, rather than simply removing the version from a specific mod.

Since it only removes spells from the spell lists, this mod will not affect other mods that use these two spell mods as prerequisites; they can still call the spells from these two spell mods normally. Additionally, as I use a script to dynamically modify the spell selection list, this mod won't prevent the two spell mods from adding new spells.

As for the rest of duplicated spells, you can still determine which version to use by changing the loading order of the two spell mods. The one loaded later will overwrite the one loaded earlier.

Even when some duplicated spells override each other, their two versions may still interact (especially spell containers). This mod will resolve this problem. Due to workload constraints, I can't manually check every spell's two versions, so please report any bugs in the comments - I'll resolve these conflicts as soon as possible.

To fix this clash, I have to lock down one version in the mod. It could be picking one of the two versions or mixing them together. Sorry for not allowing you to choose specific version by switching the load order, but I’ll do my best to make the final version better.

See spells tweaks in Articles.

Load it after 5eSpells and Mystra's Spells.

Known problems:

Wizards can still learn Spirit Shroud

📊 Mod Details

Game
Baldursgate3 Mods
Author
Fuyou1066
Version
1.1.2.7
Downloads
30,975
Endorsements
182
Category
Spells
Created
7/15/2025
Updated
8/6/2026

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