Transmuted Spell - a Metamagic for Every Element

⭐ — (9 endorsements) 📥 460 downloads 📌 v1.3.12 📅 7/14/2026
🟢 Updated this month

By JThug · Spells

⬇ Download Mod Source: Nexus Mods 📅 Updated: 8/25/2026 📅 Created: 7/14/2026

🔍 Analysis

  • 🏆 #3 of 6 Spells mods in this game by downloads

📋 About This Mod

Every elemental damage spell becomes a full elemental fan: cast Fireball as Cold, Ray of Frost as Lightning. Native element free; off-types cost 1 Sorcery Point. Native Sorcerer metamagic toggle + a 5e Metamagic Adept feat for other

Transmuted Spell — a Metamagic for Every Element (Nexus edition)

Two editions - install only ONE (see the Files tab):

  • []Transmuted Spell (base) - 37 base-game spells. Requires only the Script Extender.[/]

    []Transmuted Magic - Extended - the same mod extended to the 5eSpells and Advanced Tabletop Spells packs and scaled to level 9. This edition ADDITIONALLY REQUIRES 5eSpells and Advanced Tabletop Spells (both are listed under the Extended file's own Requirements on the Files tab). It will not work without them.[/]

v1. 3. 12 — fixes Shadow Blade vanishing from the learn list (a Patch 8 inheritance quirk with Flame Blade); improves compatibility with Patch 8 and other spell mods. Save-compatible.

Previously in v1. 3. 11

  • []Fixed: Sorcery Point not spent on some transmutes — off-element and upcast versions of several summon/buff spells (Armor of Agathys, Flame Blade, Flaming Sphere, Heat Metal, Cloudkill; Extended also Minute Meteors, Flame Arrows and Tasha's Caustic Brew) required a Sorcery Point to cast but did not actually consume one. They now correctly spend 1 Sorcery Point at every level.[/]

    []Fixed: Lightning Arrow transmutes would not cast — the off-element versions wound up but never fired. They now cast correctly.[/]

    [](Extended) Fixed: blank icons on eight families — Flame Arrows, Create Bonfire, Green-Flame Blade, Thunderclap, Thunder Step, Minute Meteors, Tasha's Caustic Brew and Ashardalon's Stride now show correct per-element icons, and their transmutes are properly gated behind the toggle and Sorcery Point cost.[/]

Previously in v1. 3. 10

  • []Fixed: duplicated "Transmuted Spell" metamagic option — two identical rows that selected together and ate two metamagic picks. Could appear from v1. 3. 9 when a second copy of the passive was present (both editions installed at once, an older pak left behind, or another mod defining the same passive). The mod now de-duplicates the list on load, whatever the cause.[/]

    []Fixed: original-element upcasting on 14 spells — Fireball, Ice Storm, Shatter, Lightning Bolt, Burning Hands, Ice Knife, Acid Arrow, Ray of Sickness, Cone of Cold, Flame Strike, Cloudkill, Thunderwave, Thunderous Smite and Lightning Arrow (Extended also covers Aganazzar's, Snilloc's, Vitriolic Sphere, Rime's Binding Ice and Frost Fingers at levels 3–6). The transmuted variants upcast fine; the original element didn't — same root cause as the v1. 3. 8 Scorching Ray fix, now applied everywhere. (Thanks to malu3855 for the reports.)[/]

    []Fixed: upcast tooltips on Scorching Ray and other natives now show the scaled damage and ray counts (the mechanics were always right; only the tooltips lagged).[/]

    []Save-compatible.[/]

Previously, in v1. 3. 9

  • []Plays nicely with other metamagic mods now — Transmuted Spell adds itself to the Sorcerer metamagic pick lists additively (via the game's list-merge) instead of replacing them, so mods that add their own metamagic options coexist with it in any load order.[/]

    []No gameplay changes — all v1. 3. 8 fixes carry forward. Save-compatible.[/]

    []Note: Metamagic Extended is the one exception (see Compatibility below) — it ships its own "Transmuted Spell" under the same internal name, which no load order can reconcile.[/]

Previously, in v1. 3. 8

  • []Fixed: Scorching Ray's native fire upcast — the fire option stayed at three rays when upcast while the other five elements scaled. Fire now gains +1 ray per spell-slot level again (through level 6 in the base edition, level 9 in Extended). (Thanks to malu3855 for the report.)[/]

    []Fixed: Hellish Rebuke's fire upcasts — the missing level-2 fire tier is back, and higher fire upcasts now correctly cost a Reaction instead of an Action.[/]

    []Fixed: off-element Shocking Grasp (including War Caster reactions) no longer drops its "can't take reactions" rider.[/]

    [](Extended) Native upcast parity — Aganazzar's Scorcher, Snilloc's Snowball Storm, Vitriolic Sphere, Rime's Binding Ice and Frost Fingers now carry their own level 7–9 damage rows; Minute Meteors, Flame Arrows and Tasha's Caustic Brew can upcast in their native element again; Cloudkill's poison level 7–9 rows no longer override the cloud's aura damage.[/]

    []All editions — including mod.io — now share the same version number (1. 3. 8).[/]

Previously, in v1. 3. 7

[*]Fixed a crash in the Extended edition — the game could crash th

📊 Mod Details

Game
Baldursgate3 Mods
Author
JThug
Version
1.3.12
Downloads
460
Endorsements
9
Category
Spells
Created
7/14/2026
Updated
8/25/2026

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