Spiritmaster - A Ranger summoner subclass
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🔍 Analysis
- 👍 0.0% endorsement rate
- 🏆 #222 of 404 Classes mods in this game by downloads
📋 About This Mod
The ranger who chooses the path of the Spiritmaster becomes a bridge between the world of the living and the realm of spirits. They possess the ability to see, sense, and control spiritual entities, harnessing their power for hunting,
SUBCLASS FEATURES
Spritimaster Spell list:-
[]Eagle - Can invoke spiritual torrent, which will push your enemies back
[
]Owlbear - Can make an Inspirational warcry to grant allies 1d4 bonus to Attack rolls and Saving throws[]Kobold - Can throw stones at enemies
[]Minotaur - Can grapple creatures, disabling their movement and giving you advantages in battle
[]Dilophosaurus - Can pounce on teammates or foes. Removes harmful conditions on allies and make enemies prone.
[]Frog - Can reflect missiles back at attackers
You can look at their statblocks at this article.Ranger also gains additional abilities depening on summoned spirit using Spirit points. You gain 3 Spirit points per Short rest on level 3 and an additional uses on level 7 and 11.
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[]Eagle - You can fly using your bonus action this turn. Next melee weapon attack deals additonal Bludgeoning damage equal to your Proficiency bonus
[
]Owlbear - You can make a powerful jump. On landing you'll deal thunder damage equal to your Proficiency bonus in 3m radius[]Kobold - You can make a Firewine breath using your action. It deals damage equal to (d8 dice Proficiency bonus) in a cone in Front of you. Enemies become drunk and are set on fire for 3 turns. On a succeful Dexterity saving throw enemies still take half damage and become drunk for 2 turns
[]Minotaur - You can charge to a selected enemy using you bonus action. Deals Force damage equal to your Proficiency bonus and on a failed strength saving throw inflicts 3 turns of reeling
[]Dilophosaurus - You can apply sticky acids to your melee weapon. Your attacks remove dexerity modifier from enemies AC
[]Frog - you can Generate toxins to dip your weapon in. Theese toxins become more powerful on level 5, 7 and 11.
You can also give ideas for future spirits in the comment section and I will consider adding them!At level 7 your spirits gain additonal powers, which they can use once per short -
[]Eagle - You can fly using your bonus action this turn. Next melee weapon attack deals additonal Bludgeoning damage equal to your Proficiency bonus
📊 Mod Details
- Game
- Baldursgate3 Mods
- Author
- maradi
- Version
- 1.0.1.1
- Downloads
- 78,666
- Endorsements
- 33
- Category
- Classes
- Created
- 10/5/2025
- Updated
- 11/5/2025
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